Firmware v1.8.0 released

Firmware v1.8.0 released

Firmware 1.8.0 is out. Download here!

What’s new:

  • SuperFX support by RedGuy! This is the duck’s guts. What an accomplishment. Big thanks to RedGuy!
  • EXPERIMENTAL brightness patching for S-CPUN based consoles (1CHIP/Jr). The patching is comprised of two parts:
    1. 1CHIP transient fix – tries to alleviate some graphical issues with 1CHIP consoles where it reacts unfavorably to sudden changes to the brightness register. This fixes the shadow in Air Strike Patrol, warped scanlines in Rudra’s Treasure, and faded scanlines at the top of the screen on certain Capcom games when the console is equipped with a de-ghosting fix involving the replacement of the C11 capacitor.
    2. Brightness limit – can be used to limit brightness on consoles where the stock RGB levels are too high.

    NOTE: There are known problems with games that use DMA to set the brightness register. Notably Star Fox and some MSU1 video players. You should disable it if you intend to play those. For now I’m releasing it as is because I still think it can be useful (and I’ll be gone for two weeks and didn’t want to delay this release any further :-D)

  • Added ExLoROM support (LoROM > 32Mbits)
  • The In-game hook is now disabled by default.
  • Touched up the menu a bit – dependent settings are printed in grey if the higher-level setting is disabled
  • Changed the version numbering by eliminating the eternal leading zero. The last digit can now be used for small revisions or fixes.

Some minor fixes are still outstanding which I will address in a couple of weeks after I have returned from vacation.

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Ramon

Thanks! But, and SA-1? lol

the_randomizer

It’s a work in progress, he has some of the games up and running.

juef

Hurray for Ikari and RedGuy! You both deserve a ton of praise. Kudos and thank you! Enjoy your vacation!

*ka

Thanks Ikari.

Anonymous

Redguy is the hero of the first half of 2018.

ErivandoBR

Finally! Thanks redguy and Ikari!

Muito obrigado pelo suporte!

Alexbibirca

Thank you , Ikari & Redguy & Krikzz !

Chris

Thank you so very much!!

Dr Muto

Thanks m8! :)

Anonymous

Thank you!

Tuffasgong

Woot! Awesome, thank you Ikari and Redguy! Enjoy your vacation.

TheRetromancer

So this is FINISHED GSU Support? Not like half-way-sometimes-if-it-feels-like-it?

idc

I guess there’s potential for timing accuracy tweaks, but yes, I believe it’s pretty much finished.

Chitblaster2000

Finally Star Fox 2 on a real SNES. SNES Mini just lost its meaning totally! :=D

Sceptre_JLRB

Thank you Ikari & RedGuy for this awesome firmware release and milestone in SNES flashcard history! :-)

SFX/SFX2 games are working perfect, even Star Fox 2 from SNES mini. This is IMPRESSIVE, guys!!! SD2SNES keeps becoming even more & more better! Just waiting for the imminent SA-1 compatibility… ;-)

BTW, BS-X ROM compatibility problems in some SD2SNES board version which arose with the previous firmware version are now totally fixed. Great! Hats off! :D

Ours1011

Couldn’t say it better.
Excellent work !

luca

i can play yoshy’s island now!!! thank you :)

Samson

You need to update your status page:)

DieKatzchen

Very pleased with this! Only one chip left to emulate (I really don’t care about mahjong).

DarkAcid

Is anyone have issue getting back to the main menu or has this feature not been implemented yet with this release? Otherwise, great work!

Prock78

In-game hooks have been disabled by default in this version, you can enable them in the options. Else you can hold reset for a few seconds and the main menu will appear.

Anonymous

Sweet! Thank you, had no idea.

Rory

Excited to see an update! Only Mario rpg on my wishlist now, keep up the great work.

Lone

Thanks to Ikari and RedGuy for this great update!

Thanks to all involved! :)

[…] new Firmware V1.8.0 has been released, while I wrote this article. I doesn’t support the Rev. H […]

[…] new firmware V1.8.0 has been released while I wrote this article. It doesn’t show/support the Rev. H HWID in the […]

Anonymous

Super Mario RPG – Legend of the Seven Stars don t work

Anonymous

Obviously not.
Super Mario RPG has a SA-1 Chip not a Super FX.
But maybe it will work soon :-)

Unrast

Works perfectly with every Super FX (2) game i could throw at it.
Thanks a lot for the hard work you guys!!!

Connor

Awesome guys!!! FX Works flawlessly, it has a fast mode also! Can’t wait to see the SA-1 implemented. Thank you very much! Have a nice vacation!

Chris

How do you use the fast mode?

Also, props for an amazing job chaps!!!!

Steven

In the config menu you can select the speed of the emulation

grumot

Ikari, Redguy, congratulations, and thank you for all your work on this project :)

Kirk

Tried installing the new firmware, just get a black screen. Go back to 1.7e, works perfect. Any idea what I’m doing wrong?

Craig

This update seems to have bricked my cart
I’ve tried reinstalling previous versions nothing works
Not looking good

Roger

well… I have a LEGIT SD2SNES which was working perfectly.
My SD2SNES used to work perfectly, with MSU 1 games.
It’ still working for normal roms, but I don’t have anymore music with MSU 1 games !
Only SFX sounds…
I’ve updated to 0.1.8, go back to 1.7e…. No music !
I’ve only changed the firmware and nothing else (same sd card…)
Contacts are clean with special electrical contacts oil.
I checked the options of sd2snes… nothing new.
I’m using a NT analogue SNES machine.
Do I need to take out my previous saves ?

Roger

You found the solution !
thanks again !
:-)

dangu85

This is not strictly related to v1.8 firmware, but appened to me with every version. In FF6 when accessing to the item/equip/spell menus the background disappers. It seems that BG2 doesn’t get enabled and I don’t know why… Hooks are disabled, revision is F. Tested on original PAL SNES and on JAP SuperFamicom, so the console is OK. Here the bug https://www.youtube.com/watch?v=gpwjjqSHfsY&feature=youtu.be Any other with this issue???

Amazing! You all deserve the highest of high-fives!! (Now hopefully SA-1 is next?)

Ale

Thanks!
Sometimes a Super FX game doesn’t load and i got a screen with scrambled text. I turn the SNES power off and the game plays fine. I have the same issue using 2 different consoles (PAL SNES and PAL SNES with Super Cic). Not super FX games aren’t affected by this problem. This doesn’t happen with v10 beta firmware.

TonyTheTiger

Mega Man X3 – Zero Project v4.0 doesn’t work. Normally I wouldn’t bring up hack incompatability but it works in Higan so it might indicate an underlying issue.

On one of my Super Famicom with a discrete early GPM revision audio card in Super Mario World 2: Yoshi’s ISland game freezes at level 3-2 and subsequent levels. On the other prefix of the later revision of the RSL everything is fine, nothing hangs. I went through it 3-2, 3-3, levels. Then I restarted the save on the old console and it all just hangs. Please, please help. Can you fix it in the new firmware?

roxas232

Thanks for the update, it’s awesome!

mark nes

How do cheats work? Need a tutorial or link somewhere on this site. Do i need to drop a cht file somewhere? Thanks for the reply in advance!

to mark nes

Copy .yml to sd card: gamehacking.org

Enable cheats: sd2snes.de/blog/compatibility/in-game-hook-compatibility

Great work, as always, ikari! :D

Here’s my custom menu with Fish’s logo, updated for v1.8.0:
https://manuloewe.de/snestuff/sd2snes/menu_1.8.0_ramsis.bin

Tuffasgong

Thanks Ramsis, love your custom menus!

Francisco

Thanks.

Credit 00

I’ve only found this out yesterday and played some FX games last night. This is jaw dropping stuff Ikari and Redguy, you need to know that this is the best product for the SFC/SNES for allot of us.

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