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Month: August 2016

Firmware v0.1.7c released

Firmware v0.1.7c released

Firmware 0.1.7c is out. Get it here!

What’s new:

  • major overhaul of the in-game hook code, with more help from the FPGA, to significantly reduce CPU footprint. This improves hook compatibility with a variety of games.
  • in-game hook: avoid disruption of manual controller reads (fixes controls in Super Star Wars games)
  • new option: “Hide file extensions” (effective after next directory change)
  • do not silently fail to load saved games when the sd2snes/saves folder does not exist (create the folder instead)
  • do not silently fail to load/save cheat files when the sd2snes/cheats folder does not exist (create the folder instead)
  • Cx4 core now runs at exactly 20MHz
  • fixes:
    • MSU1: avoid missed control register status changes on rapid rewrites (fixes FF3 Dancing Mad, Zelda FMV missing audio)
    • fix auto region patch timing (hopefully)
    • fix DSP1 header detection (fixes Ballz 3D JPN)
    • add reset hook to boot games on start of frame only (fixes Boogerman PAL)
    • clear entire SPC700 RAM (do not spare IPL area) – fixes echo artifacts in many games
  • minor cosmetic changes:
    • resize SPC player loading window
    • prevent flickering letters on System Information screen

The in-game hook compatibility chart will be updated shortly.