Browsed by
Month: August 2016

Firmware v0.1.7c released

Firmware v0.1.7c released

Firmware 0.1.7c is out. Get it here!

What’s new:

  • major overhaul of the in-game hook code, with more help from the FPGA, to significantly reduce CPU footprint. This improves hook compatibility with a variety of games.
  • in-game hook: avoid disruption of manual controller reads (fixes controls in Super Star Wars games)
  • new option: “Hide file extensions” (effective after next directory change)
  • do not silently fail to load saved games when the sd2snes/saves folder does not exist (create the folder instead)
  • do not silently fail to load/save cheat files when the sd2snes/cheats folder does not exist (create the folder instead)
  • Cx4 core now runs at exactly 20MHz
  • fixes:
    • MSU1: avoid missed control register status changes on rapid rewrites (fixes FF3 Dancing Mad, Zelda FMV missing audio)
    • fix auto region patch timing (hopefully)
    • fix DSP1 header detection (fixes Ballz 3D JPN)
    • add reset hook to boot games on start of frame only (fixes Boogerman PAL)
    • clear entire SPC700 RAM (do not spare IPL area) – fixes echo artifacts in many games
  • minor cosmetic changes:
    • resize SPC player loading window
    • prevent flickering letters on System Information screen

The in-game hook compatibility chart will be updated shortly.

This site uses cookies.
You need to accept cookies to use the comment feature and view embedded media.
See Privacy Policy for further details: more information

Some content on this site is hosted on an external site (YouTube).

This site uses a cookie for comment spam protection, and WordPress uses cookies to store some information.

If you want to use either of these features you need to opt-in to the use of cookies by clicking "Accept" in the cookie notification bar.

See Privacy Policy for further details.

Close