Status

 

Features:

  • SD/SDHC/SDXC support (tested up to 200GB; no exFAT support yet so SDXC cards must be reformatted using FAT32)
  • High quality push-push memory card slot
  • Fast ROM loading (~9MB/s)
  • Fast menu navigation
  • Directories are sorted automatically, no need for FAT sorting tools
  • High resolution menu (512×224) for adequate display of long file names
  • Real Time Clock
  • Supports ROM size up to 128MBit (96Mbit actually implemented as there are no larger known memory maps)
  • Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:
    • near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
    • Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
  • Enhancement chip support (see below for implementation status)
  • SuperCIC key (SNES CIC clone):
    • enables operation on unmodified consoles of all regions
    • supports software 50/60Hz switching on SuperCIC enhanced consoles only
  • Auto region patching: eliminates “This Game Pak is not designed…” messages regardless of 50/60Hz setting
  • Supports up to 16000 files per directory

Enhancement chips

Each supported enhancement chip can be used in conjunction with MSU1.

Implemented:

  • BS-X memory map / Satellaview base unit registers (clock)
  • DSP1 / 1b
  • DSP2
  • DSP3
  • DSP4
  • ST-010
  • Cx4
  • MSU1
  • S-RTC
  • OBC1

To Do:

  • GSU-1/2 (SuperFX)
  • Action Replay/Game Genie code support
  • SPC7110 – with the Far East of Eden Zero translation patch in the works it would be a shame not to support it. :)
  • S-DD1
  • ??? (you name it)

To be determined:

  • SA1

Unlikely:

  • ST-011
    • requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.
  • ST-018
    • ARMv3 core with 128kB of embedded program ROM, 32kB data ROM, and 16kB RAM. Out of reach for the FPGA.

Demo

MSU1 (audio)

Sorry, my playing is really crappy, I was playing one-handed since I had to hold the camera. ;)

MSU1 (data+audio)

Here the MSU1 data extension is used to stream uncompressed video data to VRAM+CGRAM. Simultaneously the MSU1 audio extension is used to play back the audio stream.

DSP1-4, ST-010

S-RTC

Cx4

The Cx4 core runs at 20MHz as of v0.1.7c.

 Posted by at 9:42 pm

  163 Responses to “Status”

  1.  

    communication port for the new bs-x soundlink support, or a possible x-band solution.
    or an overclocking function for the super fx games (starfox is running quit slow) if possible
    super gameboy emulation – but this is way to hard and not really interesting
    sufami turbo emulation
    what is with slotted bs-x cartridges – are they supported to?
    and what is with the same game cartridges (sd gundam g-next)
    emulation of the nintendo super system in some way

    aaaaand you forgot the CIC-chip above ;)

    •  

      uh… thanks for all the suggestions :) I added the SuperCIC above for now.
      Once the SuperFX is implemented and runs, it will probably be too fast anyway – the hardware can access memory much faster so I will have to slow it down artificially afterwards.
      Also a 48MHz mode MIGHT be possible but that’s highly speculative at this point.
      Slotted BS-X cartridges (other than the BS-X BIOS) are not yet supported, mainly because you can’t specify a 2nd file to load at the moment. Same with the Sufami Turbo. The memory maps are trivial.
      The other stuff… maybe, someday…

      •  

        Would it be possible to make the clock speed of the Super FX chip software selectable? 48 MHz seems way too fast, but we all know the cart default 21.4 MHz is pretty slow.

        Lets say I use the cart to force a PAL game such as Super Metroid to 60hz. Is the cart capable of somehow pretending the SNES is running at 50hz so you don’t get some the game cannot be played screen after a 50hz check?

      •  

        I still don’t know how fast I can really go with the SuperFX. If some sort of high-speed mode is implemented it will be optional, of course. In that case the selectable speeds will most likely be the SNES master clock, and 96/n (n=2?,3,4) MHz.
        Regarding the region check, I have an idea for that but I didn’t test it out yet. It will involve overriding the data bus when register $213f is read.

    •  

      I doubt this is possible given whats already written here, but would there be any chance you could continually change the speed of the Super FX chip in game so you have a constant 25 or so fps?

      •  

        That is pretty much impossible because the core would need to have a high-level awareness of the code it is running and when it has finished a “frame”.
        On top of that I *think* Starfox maxes out at around 20fps anyway, the game simply doesn’t try to render more frames.

    •  

      I’m pretty sure the ideal clock speed for Starfox is 42 MHz

  2.  

    these chips wont work ever, I think:
    ST011
    ST018
    SPC7110
    OBC-1

    •  

      That is probably true. Well, OBC-1 isn’t that hard but I’m not really interested. ;)

      •  

        can you explain technically why it would never work? im highly interested :D (if its not to much work for you)

      •  

        and sorry for over 9000 comments – but it would be quit cool if you explain why it would never work and write it down on that list above – to avoid stupid questions like mine ;D

      •  

        And done.
        I’ll probably clean up the comments a bit from time to time if they become obsolete. ;)

  3.  

    The support of the SA-1 would be possible?

  4.  

    I see that the size limit is 120 Mbit. Does that mean that it can run the hacked version of star ocean?
    Thank you

  5.  

    I’m surprised at how fast you are making progress! Again, thanks for keeping us updated on this incredible project!

  6.  

    Hello
    Just a little word to congrats your work.
    We are xwaiting for the release of this beautiful piece of work !

    A snes player from France.

  7.  

    SuperFX is going to be supported? Will it be possible to set the clock rate of the SuperFX chip? It would be nice to have two modes: classic and enhanced. The classic mode would be for a “warts and all” reproduction of the original hardware, whereas the enhanced mode would run at the highest clock rate that gives the smoothest frame rates.

    Also, is there ever going to be a commercial release? Most people won’t be able to create their own copy, but they would be willing to buy a copy of the cart.

  8.  

    SA-1 chip (because of “Street Fighter Alpha”) and Super-FX (“Star Fox”) would be fantastic when they work with the SD2SNES.

    Some other special-chips, which are only in some rare Games that only came out in Japan, are also interesting but not so important at the moment, i think.

    Would it be possible in any way, to integrate a NTSC/PAL switch in the SD2SNES, which gives the possibility to change the console between 60Hz and 50Hz before starting a game, or while a game runs? Something that makes a “Switchless Mod” redundant? Is this technically possible or not?

  9.  

    Is the SD2SNES available in a “Deluxe-Version” where it is integrated in a case? This would be very good, that nothing could be damaged and also would look better.

  10.  

    so if i have it richt the msu chip is simmilar to the powerpak except that it can replicate more chips, it supports external audio at 100% cd quality,and it has 4gb of ram for movies/animations,so there,s no need of a commplicated mapper to splite 4gb of data into sections of 4mb.
    it,s pretty niice that even the super fx1,2 will be replicated but i really really wish that also the st018 will be replicated becouse it,s a 21mz 32bit processor,so once replicated it will open new way’s for homebrewers to create some interresting 32bit games,like an improved version of snes doom,cuzz the official snes version sucked in many way’s,but also virtual fichter and powerslide cut be remade in 32bit form like the pc and 3do versions etc,,etc,,,
    will external sound support is nice, it would be fair to just use the snes soundchip cuzz the snes itself can do near cd quality with no audible difference compared with cd.(unless it takes too much bandwitch for other stuff).
    trough it,s still optional,but not many peoplles were aware of the fact that the snes can stream true 16bit stereo audio at 32khz all without adpcm compression,but sadly no commercial game had ever made of of it duo space costs,untill now!!!
    also i tout i readed it has an 200mhz chip inside to replicate most chips if so,i hope that it is also updateble sothat in tthe future more chips can be replacated but only time will tell!!!

  11.  

    I guess the DSP support is thanks to Dr Decap? Were the other chips decapped too or are they approximations?

    It’d be great to see current progress on super fx too ^_^

    Can’t wait for this thing!

  12.  

    SA-1 (for super mario rpg) and SDD-1 (Street fighter alpha and star ocean) Would be fantastic if its not hard to implement

  13.  

    The SPC7110 will be a must when the Far East of Eden Zero translations are done!

  14.  

    Hello there, I wonder if the star ocean’s hack will work on SD2snes?

    Star Ocean no S-DD1/96Mbit hack

  15.  

    Yes, I would like to know if a compatibility list will be released after completion? Though the cart can do most of the important chips, if games such as “Kirby Super Star” and “Super Mario RPG” don’t work then I really don’t see the need to buy. If it were games I didn’t care about (Combat Basketball comes to mind) then it wouldn’t be an issue.

  16.  

    I was thinking. Will there be any customizing options for the menu screen like on krikzz.’s Everdrive 64 where you could change the background image and font-size?
    Or is that a bit too complicated for the SNES to handle on the go?

  17.  

    I was wondering if you are going to be selling any more of these yourself or making more available to retailers such as Stoneagegamer? I really want to get one and tried to get in on the preorder but i was a couple minutes to late,lol.:( Sd2snes looks awesome. I hope i can get one for myself someday.

  18.  

    Hi! My sd2snes arrived on Monday, and it is an amazing product! Thank you so much for all the work you put into this! There is one minor issue I seem to be having. I tried a couple different ROMs of Super 3D Noah’s Ark (for the lulz) and neither of them would boot. Maybe it needs a workaround for the lockout chip, or something? Are you planning on supporting this game?

    •  

      Super Noah’s Ark has an invalid byte in the ROM registration information, resulting in incorrect mirroring. It will be fixed in the upcoming firmware update.

  19.  

    Hey there. I’ve been looking forward to this for a while, but some people are saying it’s out already? If I buy it now, will I get a discount if SA1 is added in the future? I would have bought this months ago if I knew it was out of development.

  20.  

    Fantastic work. As soon as SA1 gets implemented I’m buying.
    Super Mario RPG!

  21.  

    I just got received mine from Stone Age Gamer. SD CARD IN MY SNES? You bet! :D
    It really is everything I hoped for. Thank you for your hard work, ikari!

  22.  

    What this tweet means? “PCB/Rev.E2: Add BOM”?
    Are you going to make different PCB? If you do what differences it have to the old one? And if the new PCB supports new mappers is it possible to add mappers to the old one as well?

    •  

      It means that I’ve added a missing BOM for PCB Rev.E2 because somebody who wants to make his own sd2snes asked me to. ;)
      If you check the git you will see there have been no changes to any other PCB related data. There is no new board revision in the making. Even if I do change something on the PCB it will only be alternative part packages and things like that, not changes in the architecture.

  23.  

    Do we have any update about the SuperFX/S-DD1/SPC7110?

    Maybe if it is easy giving the OBC1 as a “gift” it wouldn’t be so bad.
    Yes it is only 1 game but after all also S-DD1 is only 2 (like CX4) and SPC7110 is only 3, even the superFX is only 8, we all know the big kahuna is the SA1. Even the STC0010 is only 1 game and yet we have it working ;-)

    Anyway my point was that it wouldn’t be too bad to try to have sd2snes take on as many chips as it can (dsp2/3/4 are 1 game each and sd2snes took them on because the only difference is the ROM so once the effort is done for dsp1/1b the rest is “almost” for free). If OBC1 is easy as a sign of continued progress I would love to have it working so I can brag about it ;-)

    •  

      SuperFX is being worked on (at least mentally at the moment), the other ones aren’t because I won’t handle more than one of those at a time. ;)
      Might throw in OBC1 as well, it’s fairly simple… but after SuperFX.

  24.  

    I have a few questions.

    Will “foltridges” that bsnes uses instead of plain rom files be supported in the future?

    Will immediate automatic saving (no reset) be possible for MSU1 games?

    Are sd2snes shells made from original game cartridges?

    •  

      Maybe. I don’t really like the idea. If it is implemented the manifest will be ignored and you will probably need to run the folder from a context menu entry. (select directory, press Y, select “run as cartridge folder” or something like that)

      Immediate automatic saving cannot be supported for MSU1 games because the MSU1 interface doesn’t support any sort of flow control. Byuu ignored my concerns. Therefore I have to keep the SD card ready for data streaming at any given time and cannot spare time for writing to it without the risk of game corruption.

      sd2snes shells can be made from original game cartridges but there are also custom made shells. I don’t make any. :) It depends how the individual dealers handle it.

    •  

      The main issue for me is keeping things organized without making it too hard to run the games at the same time. It’s not a big issue with normal games, but with MSU1 games you have multiple files even for the game itself and then not keeping the games in separate folders will make things a mess, and as I understand it, if you do that you have to open the folder first and then run the game. I’m not too concerned with the manifest files, although being able to avoid having two sram files in the same folder (if both bsnes and sd2snes has run the same game) would make it even more convenient.

      Wow, he ignored them? Hmm. Would it be possible to work around this somehow by including an extra SD slot dedicated to saving (increasing the consumer price a little if necessary)?

      Ok, thanks. I will ask the dealers how they do it if I decide to buy a cart.

  25.  

    I got my SD2SNES on pre-order at dragonbox so soon I can chat more in this blog. I’m excited!

    •  

      Can you believe I’m still waiting for my sd2snes to even ship. It would be nice if krikzz really stocked up on parts so that these waiting times could be reduced. I feel like more people would buy the board if they were in stock the moment they had the drive to buy it. Anyways, I’ll keep this forum informed.

    •  

      Two more weeks later and my board still hasn’t shipped. I hope these comments help someone decide to buy a board when they become available, so you don’t end up like me, waiting for almost 45 days before that product is even shipped.

    •  

      It’s called pre-order for a reason. ;)
      Anyway, from what I’ve heard KRIKzz has just started making a new batch so it shouldn’t be much longer.

  26.  

    I know ikari; I spoke to Igor too. I have documented what could happen, if someone doesn’t jump at the chance to buy a board when they become available. Just to continue the discussion of my situation, I still haven’t even had my board shipped to me, and it has been 51 days.

    •  

      dragonbox is not very fast with delivery. i must wait over 4 months for my delivery.
      at the end of the story, i buy it from another store. and for my refund from dragonbox i must wait over 4 weeks.

    •  

      I received a message today in Deutsch, letting me know my order has been shipped. It took 55 days for pre-order to even get shipped people. If you want this PCB board jump on buying it. The new batch will be up for sale in the next couple of days.

      @silenc What did you order from Dragonbox.de that took 4 months? Don’t tell me the sd2snes?

    •  

      i order an sd2snes and an everdrive64
      both item was “in stock” when i order it. but it took 4 months. i ask more times in his board, via mail and via phone.
      the declare it that he is overloaded with his normal job.
      its an extrem example, but when he needs no customer, not my problem.
      on the other store, i get my sd2snes, everdrive64 and other products for my retro consoles within a few days after order it.
      in stock products delivered fast and out of stock products i get every week an status update email about my order.

    •  

      @bootyhuntah

      I ordered one from Dragonbox two days ago, my question to you is whether or not you ordered without a shell.
      The website only had shell included so I got that one, but I’m rather impatient and don’t want to end up waiting months for just a shell to be added to the pcb.
      If you did just get the the pcb then I might be inclined to just email them requesting the same.

    •  

      I got just the PCB board. The package is sitting at customs since the 18th of this month. Custom’s sucks when you want something. Am I right?

    •  

      Indeed, indeed. Mine shipped on Monday, hopefully it doesn’t get stuck too long.

  27.  

    Hi,

    is it possible to change the “native” region of the sd2snes?
    My PAL console (with SuperCIC) seems to think that the sd2snes is a non PAL device and switches only after 9 seconds to 60 Hz…

    •  

      Hi,

      not directly at the moment. The SuperCIC key on the sd2snes ships with default region NTSC and automatically assumes the region of the last unmodified console it is put into. So if you want to change the “native” region to PAL, put the sd2snes in an unmodified PAL console (same for NTSC), and turn it on.

  28.  

    @Trez

    You will get your bad you lucky S.O.B., but I have mine right now! It arrived this afternoon. 63 Days!! Ugh!

    @everyone

    The modification of a regular SNES game case was kind of a pain in the ass. I like modifying things so it wasn’t that bad, but at the end when I closed it all up, it seems quite tight. I do hope I didn’t neglect any one area and undue pressure is being added on a part.

    @ikari

    It would be nice to have a “rough” game cartridge case modification guide posted, so potential buyers aren’t scared off. If people have a tutorial, they’ll more than likely feel comfortable, you know?! I know it seems like “overkill,” but it could help sales and the buyers too =D

    •  

      @Trez

      I meant to type: You will get your “board” (not “bad”) fast you lucky S.O.B. =D If it’s already in the mail…you’re golden.

  29.  

    Hi Ikari, congrats to your gorgeous work.
    I have back-ordered the deluxe edition from Stone Age Gamer. I wish the SA-1 and SuperFX works in the future. :)

  30.  

    ikari01,

    The sd2snes is awesome. It plays the mega man x2 and x3 games great. Could I ask a question, if you had to put a percentage on how close you are to completion with the SuperFX chip implementation, what would the percentage be? It would be nice to see a percentage applied to your progress =D Thanks for all that you have done thus far and continue to do. Great job…

  31.  

    Don’t comment ikari01, and I’ll stop posting. Sorry for wasting any of your time reading any of my comments. Good luck to you…

  32.  

    Just posting to request the OBC chip. If it really is easy and no trouble, please do after the SuperFX chip is done. Speaking of which, there’s a wiki guide on programming it.

    http://en.wikibooks.org/wiki/Super_NES_Programming/Super_FX_tutorial

    I hope this helps.

  33.  

    List of games using SA-1 Chip :

    Daisenryaku Expert WWII: War in Europe
    Derby Jockey 2 SA1 1995
    Dragon Ball Z: Hyper Dimension
    Habu Meijin no Omoshiro Shōgi
    Itoi Shigesato no Bass Tsuri No. 1
    J.League ’96 Dream Stadium
    Jikkyou Oshaberi Parodius
    Jumpin’ Derby
    Kakinoki Shogi
    Kirby Super Star
    Kirby’s Dream Land 3
    Marvelous: Mouhitotsu no Takarajima
    Masters New: Haruka Naru Augusta 3
    PGA Tour ’96
    Super Robot Taisen Gaiden: Masō Kishin – The Lord Of Elemental
    Mini 4WD Shining Scorpion Let’s & Go!!
    Pebble Beach no Hotou: New Tournament Edition
    PGA European Tour
    Power Rangers Zeo: Battle Racers
    SD F-1 Grand Prix
    SD Gundam G NEXT
    Shin Shogi Club
    Shogi Saikyou
    Shogi Saikyou 2
    Super Bomberman Panic Bomber World
    Super Mario RPG: Legend of the Seven Stars

    Not all the games are good, but some of them definitely deserve to be played on sd2snes !

  34.  

    Thanks for your hard work, ikari! Though SuperFX will be a great addition, I’m also excited for cheat support. All in due time…

  35.  

    Forget about cheat support, MAX. -possible- compatibility should be HIGHEST PRIORITY, the rest is…person-related stuff.

  36.  

    sd2snes is so fast at loading its left me speechless, awesome flash cart, by the looks of things you are probably busy with superfx programming, quick question..would save states be a possibility in the future? i guess sd2snes is just as powerfull as the mega everdrive which handles save states, regards :)

  37.  

    Anything to report?
    I know, you said you’ll say something when there’s something to be said but I wanted to ask anyway.

    Any chance you’ll try to support S-DD1 before SuperFX? I’d love to play StreetFighter II (I am not aware of a “fix” like for StarOcean that expands it). Maybe it is easier to implement, same for SPC7110.

    I guess I am suggesting to tackle all the “easier” one first then once only SuperFX and SA1 are left then it’s their turn.

    On a side note, ever thought of just make SD2SNES hosting those 2 chips (SuperFX/SA1) rather than attempting FPGA emu? I know that in a few years even the cheap FPGA of the time would be more than powerful enough to emulate SuperFX/SA1, but for now it may be a stretch. Having an option to physically host them on the board would not have been a poor man’s choice.

    Anyway keep up the good work, my list of missing games that I’d like to play on SD2SNES is pretty short, duhh:

    (SuperFX)
    Start Fox
    Super Mario RPG
    (SA1)
    Super Mario World 2
    Kirby Dreamland 3
    Kirby Super Star
    (S-DD1)
    Street Fighter Alpha 2

    •  

      Bug in list:

      (SuperFX)
      Start Fox
      Super Mario World 2
      (SA1)
      Kirby Dreamland 3
      Kirby Super Star
      Super Mario RPG
      (S-DD1)
      Street Fighter Alpha 2

  38.  

    It’s been 2 months since the last update.
    I guess there’s nothing major to report although I’d like to get some idea of what’s coming?
    Maybe you should move the easy chips a little ahead (OBC-1, S-DD1 and SPC7110), you know just throw us a bone here ;-)

  39.  

    I love my sd2snes first of all, so thanks and good work.

    I just wanted to throw a comment up hoping you’ll consider doing the OBC-1 chip eventually. It’s a little discouraging seeing it here as “unlikely,” since if it’s possible to implement without too many headaches, I think it’s worth it. Metal Combat is a great “light gun” game (Super Scope isn’t actually a light gun, but you get my meaning). It’s only one title, and it’s a niche title because of the Super Scope requirement, but it’s a great title and it would be sad to have that game on the incompatible list if it wouldn’t take too much effort to add it.

    GSU-1/2 is a much bigger priority though, so all the same keep up the good work. (SA-1 would be amazing too.) Beggars can’t be choosers!

  40.  

    Last update was in May, anything new to share?
    Maybe an SD2SNES v2 with a more powerful FPGA?

  41.  

    I love my SD2SNES & can’t wait to get updates that make SuperFX and SA-1 games work properly, looking forward to play Star Fox and Super Mario RPG.

  42.  

    Ikari, do you have any news to share? the Git hub repository has been updated… have you made any progress? Superfx or Sa-1 progress?

  43.  

    I thought SuperFX support was slated for February 2013. Already November 2013 and no status updates. I hope someone didn’t lose interest altogether, this was very promising.

  44.  

    As much as I want chip “x” and “y” compatibility like everyone else, I think cheat codes and real time save are a more important short term priority. Any news would really be appreciated…it’s been a while since May 2013!

  45.  

    I got my SD2SNES a few months back and am extremely happy with it! Looking forward to SA-1 and SuperFX! Thanks for all the hard work, I’ve recommended it to quite a few people!

  46.  

    Will fan games such as megaman x corrupted, megaman x eclipse, or megaman triple threat ever be playable on the sd2snes?

  47.  

    Happy to see a new update ! Awesome work on the OBC1 chip.

    Keep it up Ikari.

  48.  

    […] Flash cartridges exist for the system, allowing ROM images to be loaded. These flash cartridges also circumvent regional lockouts in most cases. SNES flash cartridges do not have 100% compatibility. Largely, this is due to custom chips that were used in certain SNES games. Many SNES game cartridges include not only ROM chips with game data but processing chips too. These chips expand on what the stock SNES hardware can do. In order to run these games on a flash cartridge, the custom chips must be either emulated or taken from a donor cartridge. Because of the large number of different custom chips, it is difficult to offer 100% compatibility in a flash cartridge. The most compatible SNES flash cartridge is the SD2SNES. […]

  49.  

    Beggars can’t be choosers, but OBC-1 was implemented anyway! Great work. Can’t wait to see what future updates have in store.

    •  

      Only no one here is a beggar. You paid for the device. It’s only right that it at least gets finished.

    •  

      No. You paid for the device in the state it was in when you bought it, knowing full well that other features may never be added – anything else is a bonus.

    •  

      Dude you missed the entire point of my comment (Why you’re even looking for an argument is beyond me). I’ll try to put it in more simple terms for you. Spending money =/= begging.

  50.  

    Any updates on SA-1 games working on the SD2SNES? Thanks.

    •  

      I don’t think that can help at all. They did not emulate the superfx chip but wrote a wireframe coordiate mapper/draw system (which was not fully implemented and thus can not perform matrix transforms to rotate properly).

  51.  

    Will superFX (Super Mario World 2, Pilot Wing, StarFox) ever be implemented? At this point and after 3 years should we give up and look to other possibilities (emulators mostly) ?

    Cheers,

  52.  

    Any update on Super Gameboy working on this?

    •  

      You do realize that Super Gameboy is really a gutted DMG inside a Snes cart with video and control hooks? Supporting SGB on SD2SNES would thus require emulation to be run on the FPGA, which I believe would be not possible. Or, perhaps, it would be possible, I dunno how powerful the FPGA is and how accurately it can emulate a Z80.

    •  

      Is it possible to convert GB games to SNes?

      I know a program that convert it for GBA.

      That would solve the problem.

  53.  

    Hi I’ve been messing around with hacking megaman x2 and I wanted to add sram saving. I altered the rom header to add sram and wrote a small piece of code that writes specific data to the first few sram bytes. It works fine in snes9x debug build but on my sd2snes the sram file is filled with random data. Would you please add the ability to use sram with cx4 roms?

  54.  

    Hey Ikari, what do you mean with “To be determined” in regards to SA-1?

    It’s just that I’m planning to buy a sd2snes, but seeing “To be determined” doesn’t really ensure me if the chip will be worked on or not. I’m fine with waiting for it until it’s available, but I’d just like some confirmation if we’ll actually see it in the future or not.

    I’m asking this because I really can’t live without Kirby Super Star, or Super Mario RPG…

  55.  

    SD2SNES looks like a great product, I’ve read countless favorable reviews. I have an Everdrive N8 and love it mainly because of the near complete compatibility. Just want to mention that I’m anxiously awaiting the completion of the GSU chip (SuperFX) compatibility. That is what will tip me over the edge on shelling out cash for this hardware. Looking forward to seeing updates on this project.

  56.  

    Hello all…..whew I’ve been following the SD2SNES for a year now. Just watching, reading, and observing each comment, update, video on youtube about each MSU-1 enhancement, and I have to say I’ve FINALLY got MINE!!!!!! Now……..how int he Hewl do i set it up LOL!!!!!!! someone if you know of where i can Follow an EXACT guide, Please help. Thanks. Amd Thank you IKARI for all your hard work!!!

  57.  

    And also I don’t know too much about the Technical aspects of the pcb board, But man do i have alot of suggestions and IDEAS on inserting AMV inside snes games now…Is it just that easy. Like Tales of phantasia’s PSX opening to go into the SNES one, Langrisser II Cutscene for Der Langrisser. And for games with no other console Anime openings, just put the Japanese commercial for them, Example, Mario Kart snes japanese comercial lo, Super Donkey Kong Commercial for DKC (all three) and so forth!…Im sorry, my brain is exploding with Ideas and I’d LOVE to help anyway I can…who else agrees with me?

  58.  

    Konnichiwa Ikari Sama! You are a pure L33T awesome Master SNES Mad Scientist sonovabitchu¬! (Steins Gate – snes edit)

    Maximum respect and Arigatou Gozaimasu for all your awesome achievements on SD2SNES! I just ordered my rev F copy and should get it soon (I’m in the UK.) I just had a few questions – I understand your probably SUPER(NES) busy lol – for whenever you can answer them:

    I saw that you said a friend of yours is working on Super FX GSU 1/2 support. Does this person have a website with updates on progress perhaps?

    If I or someone else wanted to add an opening video to a snes rom (as mentioned above by Elvisimo) via a “hack,” then what program(s) would you recommend using to attempt this? I have made opening video’s and gameboot’s for the PSP and iso’s etc for psp custom firmware in the past myself, but nothing beyond that and I know this is quite different as it’s being added direct to the rom itself.

    Is it possible for an end user like myself to create custom menu designs etc for sd2snes?

    Does the SD2SNES work with a Supaboy? And do you happen to know if a GBA to snes adapter (allowing you to play gba carts on a SNES) work with Supaboy? I was considering getting a Supaboy myself.

    How come your so awesome? (seriously.)

    I apologize for all the questions! I am most grateful for your answers when you can give them and again thank you for the countless hours of joy you have provided to me and so many others with your amazing work!

    All the very best, Sir –

    Myles Thomas

  59.  

    @Myles
    I have tested a SD2SNES on a supaboy and it works great :)

  60.  

    –> GSU-1/2 (SuperFX) (ok, so you do have it on your todo list ^_^)

    –> Action Replay/Game Genie code support
    (really O_o COOL, one NEEDed feature is a cheat database to store millions of Codes ) cheat lists could be auto loaded when a game is selected so you can select from said list to activate before running the rom.)

    –> SPC7110 S-DD1 SA1 <– Super Mario RPG needs this one I am pretty sure (Super Accelerator 1).

    Ohh Yah Support them please! ;D ^_^ =) =D

    I found this
    http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips
    here is a list of all to be supported ^_^. ;D

  61.  

    Hello i revived my snes in last week (i found he in top of my closet) and i was looking for some games (mainly for mario rpg, super metroid, DKC’s Top Gear, etc) but i saw the price of these games can buy sd2snes and mega everdrive or a ps1 fat and ps2 so i want to buy a flash card.
    about mario rpg and more games using SA1, the MSU-1 is a ”expansion chip” all right, he cannot be a substitute for SA1 in mario rpg?

  62.  

    Any update on superFX? That’s the only thing thats holding be back from pulling the trigger on one of these.

  63.  

    Any update on SuperFX support? That’s the only thing that’s holding me back on pulling the trigger on one of these things.

    •  

      You should buy SD2SNES for so much more reasons : D

      – MSU-1 Video support
      – MSU-1 Hack roms and music support (wave)
      – SPC music files support
      – Play Translated and modified roms for tons of unknown great japanese games !
      – Firmware is updated from time to time giving you little by little a better product and more features.

      And probably much more …

  64.  

    Using your recent source I integrated your yaml format into GameHacking.org. I’m curious to know if it is correct.

    http://gamehacking.org/game/44048
    Just click “Download Codes”, select sd2snes, and download.

    Thank you sir

    •  

      Wow that’s amazing :O Very cool, thank you! The format looks good. I still need to run it with the sd2snes but I’m positive it will work. :)
      One bug I found: When you check some cheats in the list and choose to download “Checked Codes” it will still generate a file with all codes present (and all enabled). This works with the Super Everdrive export so it seems to be a new bug with the sd2snes export ;)

    •  

      Thanks for that, it’s fixed. Glad you like it, should make things easier. I will also make them all disabled by default since we’ll be able to enable them with the GUI.

  65.  

    Hi Ikari

    Last month i had the opportunity to finally play Super Street Fighter The New challengers on SD2SNES and i have noticed that the SD2SNES is running the game really faster than the original versions !

    I have both the US and JAP cartridges. They both run slower than the SD2SNES rom, especially when the 3 stars mode is on (which is supposed to increase the speed game)

    I have firmware v1.5 and did this test using an US dump of Super Street Fighter The New challengers. The dump is clean.

    Honestly i find that amazing cuz the game is really close to the arcade versions lol but did anyone noticed that kind of accelerated thingy with other games ?

  66.  

    hi ikari

    iron commando and war of the gems dont work in Firmware v0.1.7 preview 4

  67.  

    If only the person who made the S-DD1 hack would apply it to Street Fighter Alpha 2, then Ikari could just inject an IPS-patcher into the firmware and he doesn’t need to work on that chip! :D

    Looking forward to see support for SuperFX and hopefully SA-1 as well. Best 200 usd I’ve ever spent.

  68.  

    Just wanna to say that after a year I still use my SD2SNES only a delay basis. I pimped it with a new box and label just to make it look a bit more original.

    Keep up the good works and we all hoping on the FX one day. SF alpha yes please

  69.  

    i got problem on my sd2snes… SD DMA test
    ===========
    clearing RAM – loading test file – DMA test file size mismatch! (expected 16777216, got 0)
    FAILED
    TEST SUMMARY
    ============

    Test Result
    —————-
    SD Passed
    USB no run
    RTC Passed
    CIC FAILED
    FPGA Passed
    RAM Passed
    SD DMA FAILED
    CLK Passed
    DAC no run
    SNES IRQ Passed
    SNES RAM Passed
    SNES PA Passed

    is there a way to repair this?? soldering?

    •  

      Usually after the RAM test it saves a 16MB file to card which it loads back for the DMA test. But it seems the file could not be saved properly. Is your card write protected or has less than 16MB free?

    •  

      weird.. maybe my 2 sdcard are messup thanks kodak 50-in-1 card reader.. i think that thing is meesing ups my sdcards.. one is 32gb
      and the other 1 gb.. and sdnes menu screen only works with last firmware 1.7 rev 4 but it dont load the roms.. it stays on black screen… the 1.6 stable dont even load sd2snes menu screen..after it loads garbage come on screen and then.. black screen..thats why i did the diagnostic to found the error maybe is not the sd2snes.. .is the sdcards?

    •  

      i know what u mean..but if i removed the .msu ..it will remove all msu-1 music…cause dark shock hacked tmnt 4 turtles in time some music as msu-1 but the songs like character select theme or the news from krang the stealing the statue of liberty they play spc music..not msu..so right it makes that zap noise…no music…and i know ur upadated sdsnes firmwires have the feature fix..only chrono trigger works correctly doin that…
      hey those games are hard to hack.. msu-1 assembly is not easy task .. i try couple of roms and i cant get all songs go together maybe 2 or 4 songs using PHA and PLA on the stack…it’s a mission hacking those games.

  70.  

    no is not the sdcard.. i tired 2 already and same thing the roms are not loading after i select them from menu list… my sd2snes is mess up….any ideas ikari?..ur the expert….

    •  

      Can you post the full test log? (e.g. pastebin)
      I suspect communication with the SD card isn’t working properly. I’ll try and prepare a diag firmware with more verbose logging.

  71.  

    here Ikari: the full test log:

    ===log opened===
    derp
    SD test… please insert card
    =============================
    crc1 = d805a1bf crc2 = d805a1bf PASSED

    RTC Test
    ========
    setting clock to 2011-01-01 00:00:00
    waiting 5 seconds
    new time: PASSED

    CIC Test:
    =========
    Current CIC state: CIC_OK
    CIC reports OK; no pair mode available. Provoking CIC error…
    new CIC state: CIC_OK
    FAILED

    FPGA test
    =========
    configuring fpga…
    fpga_pgm: 212501 bytes programmed
    FPGA configured
    basic communication test…PASSED

    RAM test
    ========
    Testing RAM0 (128Mbit) – clearing RAM – writing RAM – verifying RAM -RAM0 PASSED

    Testing RAM1 (4Mbit) – writing RAM – verifying RAM…RAM1 PASSED

    SD DMA test
    ===========
    clearing RAM – loading test file – verifying -error @0x000001: expected 0x01, got 0x09
    error @0x000002: expected 0x02, got 0x0f
    error @0x000003: expected 0x03, got 0xf0
    error @0x000004: expected 0x04, got 0x0f
    error @0x000005: expected 0x05, got 0xf0
    error @0x000006: expected 0x06, got 0x0f
    error @0x000007: expected 0x07, got 0xf0
    error @0x000008: expected 0x08, got 0x0f
    error @0x000009: expected 0x09, got 0xf0
    error @0x00000a: expected 0x0a, got 0x00
    error @0x00000b: expected 0x0b, got 0x00
    error @0x00000c: expected 0x0c, got 0x01
    error @0x00000d: expected 0x0d, got 0x61
    error @0x00000e: expected 0x0e, got 0x00
    error @0x00000f: expected 0x0f, got 0x2c
    error @0x000010: expected 0x10, got 0x6d
    error @0x000011: expected 0x11, got 0x61
    error @0x000012: expected 0x12, got 0x69
    error @0x000013: expected 0x13, got 0x6e
    error @0x000014: expected 0x14, got 0x2e
    error @0x000015: expected 0x15, got 0x6e
    too many errors, aborting
    FAILED

    Loading SNES test ROM
    =====================

    sysclk test
    ===========
    measuring SNES clock…
    21483152 Hz
    21483152 Hz diff = 0 max = 0
    21483151 Hz diff = 1 max = 1
    21483151 Hz diff = 0 max = 1
    CPUCLK: 3421213
    READCLK: 3095384
    WRITECLK: 162915
    PARDCLK: 0
    PAWRCLK: 162915
    REFRCLK: 78755
    ROMSELCLK: 488745
    PASSED

    SNES test status: IRQ: 00 PA: 00 MEM: 00/00
    SNES test status: IRQ: 5a PA: 5a MEM: 00/00
    SNES test status: IRQ: 5a PA: 5a MEM: 00/01
    SNES test status: IRQ: 5a PA: 5a MEM: 00/02
    SNES test status: IRQ: 5a PA: 5a MEM: 00/03
    SNES test status: IRQ: 5a PA: 5a MEM: 00/04
    SNES test status: IRQ: 5a PA: 5a MEM: 00/05
    SNES test status: IRQ: 5a PA: 5a MEM: 00/06
    SNES test status: IRQ: 5a PA: 5a MEM: 00/07
    SNES test status: IRQ: 5a PA: 5a MEM: 00/08
    SNES test status: IRQ: 5a PA: 5a MEM: 00/09
    SNES test status: IRQ: 5a PA: 5a MEM: 00/0a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/0b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/0c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/0d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/0e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/0f
    SNES test status: IRQ: 5a PA: 5a MEM: 00/10
    SNES test status: IRQ: 5a PA: 5a MEM: 00/11
    SNES test status: IRQ: 5a PA: 5a MEM: 00/12
    SNES test status: IRQ: 5a PA: 5a MEM: 00/13
    SNES test status: IRQ: 5a PA: 5a MEM: 00/14
    SNES test status: IRQ: 5a PA: 5a MEM: 00/15
    SNES test status: IRQ: 5a PA: 5a MEM: 00/16
    SNES test status: IRQ: 5a PA: 5a MEM: 00/17
    SNES test status: IRQ: 5a PA: 5a MEM: 00/18
    SNES test status: IRQ: 5a PA: 5a MEM: 00/19
    SNES test status: IRQ: 5a PA: 5a MEM: 00/1a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/1b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/1c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/1d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/1e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/1f
    SNES test status: IRQ: 5a PA: 5a MEM: 00/20
    SNES test status: IRQ: 5a PA: 5a MEM: 00/21
    SNES test status: IRQ: 5a PA: 5a MEM: 00/22
    SNES test status: IRQ: 5a PA: 5a MEM: 00/23
    SNES test status: IRQ: 5a PA: 5a MEM: 00/24
    SNES test status: IRQ: 5a PA: 5a MEM: 00/25
    SNES test status: IRQ: 5a PA: 5a MEM: 00/26
    SNES test status: IRQ: 5a PA: 5a MEM: 00/27
    SNES test status: IRQ: 5a PA: 5a MEM: 00/28
    SNES test status: IRQ: 5a PA: 5a MEM: 00/29
    SNES test status: IRQ: 5a PA: 5a MEM: 00/2a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/2b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/2c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/2d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/2e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/2f
    SNES test status: IRQ: 5a PA: 5a MEM: 00/30
    SNES test status: IRQ: 5a PA: 5a MEM: 00/31
    SNES test status: IRQ: 5a PA: 5a MEM: 00/32
    SNES test status: IRQ: 5a PA: 5a MEM: 00/33
    SNES test status: IRQ: 5a PA: 5a MEM: 00/34
    SNES test status: IRQ: 5a PA: 5a MEM: 00/35
    SNES test status: IRQ: 5a PA: 5a MEM: 00/36
    SNES test status: IRQ: 5a PA: 5a MEM: 00/37
    SNES test status: IRQ: 5a PA: 5a MEM: 00/38
    SNES test status: IRQ: 5a PA: 5a MEM: 00/39
    SNES test status: IRQ: 5a PA: 5a MEM: 00/3a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/3b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/3c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/3d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/3e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/3f
    SNES test status: IRQ: 5a PA: 5a MEM: 00/40
    SNES test status: IRQ: 5a PA: 5a MEM: 00/41
    SNES test status: IRQ: 5a PA: 5a MEM: 00/42
    SNES test status: IRQ: 5a PA: 5a MEM: 00/43
    SNES test status: IRQ: 5a PA: 5a MEM: 00/44
    SNES test status: IRQ: 5a PA: 5a MEM: 00/45
    SNES test status: IRQ: 5a PA: 5a MEM: 00/46
    SNES test status: IRQ: 5a PA: 5a MEM: 00/47
    SNES test status: IRQ: 5a PA: 5a MEM: 00/48
    SNES test status: IRQ: 5a PA: 5a MEM: 00/49
    SNES test status: IRQ: 5a PA: 5a MEM: 00/4a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/4b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/4c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/4d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/4e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/4f
    SNES test status: IRQ: 5a PA: 5a MEM: 00/50
    SNES test status: IRQ: 5a PA: 5a MEM: 00/51
    SNES test status: IRQ: 5a PA: 5a MEM: 00/52
    SNES test status: IRQ: 5a PA: 5a MEM: 00/53
    SNES test status: IRQ: 5a PA: 5a MEM: 00/54
    SNES test status: IRQ: 5a PA: 5a MEM: 00/55
    SNES test status: IRQ: 5a PA: 5a MEM: 00/56
    SNES test status: IRQ: 5a PA: 5a MEM: 00/57
    SNES test status: IRQ: 5a PA: 5a MEM: 00/58
    SNES test status: IRQ: 5a PA: 5a MEM: 00/59
    SNES test status: IRQ: 5a PA: 5a MEM: 00/5a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/5b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/5c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/5d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/5e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/5f
    SNES test status: IRQ: 5a PA: 5a MEM: 00/60
    SNES test status: IRQ: 5a PA: 5a MEM: 00/61
    SNES test status: IRQ: 5a PA: 5a MEM: 00/62
    SNES test status: IRQ: 5a PA: 5a MEM: 00/63
    SNES test status: IRQ: 5a PA: 5a MEM: 00/64
    SNES test status: IRQ: 5a PA: 5a MEM: 00/65
    SNES test status: IRQ: 5a PA: 5a MEM: 00/66
    SNES test status: IRQ: 5a PA: 5a MEM: 00/67
    SNES test status: IRQ: 5a PA: 5a MEM: 00/68
    SNES test status: IRQ: 5a PA: 5a MEM: 00/69
    SNES test status: IRQ: 5a PA: 5a MEM: 00/6a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/6b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/6c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/6d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/6e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/6f
    SNES test status: IRQ: 5a PA: 5a MEM: 00/70
    SNES test status: IRQ: 5a PA: 5a MEM: 00/71
    SNES test status: IRQ: 5a PA: 5a MEM: 00/72
    SNES test status: IRQ: 5a PA: 5a MEM: 00/73
    SNES test status: IRQ: 5a PA: 5a MEM: 00/74
    SNES test status: IRQ: 5a PA: 5a MEM: 00/75
    SNES test status: IRQ: 5a PA: 5a MEM: 00/76
    SNES test status: IRQ: 5a PA: 5a MEM: 00/77
    SNES test status: IRQ: 5a PA: 5a MEM: 00/78
    SNES test status: IRQ: 5a PA: 5a MEM: 00/79
    SNES test status: IRQ: 5a PA: 5a MEM: 00/7a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/7b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/7c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/7d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/7e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/81
    SNES test status: IRQ: 5a PA: 5a MEM: 00/82
    SNES test status: IRQ: 5a PA: 5a MEM: 00/83
    SNES test status: IRQ: 5a PA: 5a MEM: 00/84
    SNES test status: IRQ: 5a PA: 5a MEM: 00/85
    SNES test status: IRQ: 5a PA: 5a MEM: 00/86
    SNES test status: IRQ: 5a PA: 5a MEM: 00/87
    SNES test status: IRQ: 5a PA: 5a MEM: 00/88
    SNES test status: IRQ: 5a PA: 5a MEM: 00/89
    SNES test status: IRQ: 5a PA: 5a MEM: 00/8a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/8b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/8c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/8d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/8e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/8f
    SNES test status: IRQ: 5a PA: 5a MEM: 00/90
    SNES test status: IRQ: 5a PA: 5a MEM: 00/91
    SNES test status: IRQ: 5a PA: 5a MEM: 00/92
    SNES test status: IRQ: 5a PA: 5a MEM: 00/93
    SNES test status: IRQ: 5a PA: 5a MEM: 00/94
    SNES test status: IRQ: 5a PA: 5a MEM: 00/95
    SNES test status: IRQ: 5a PA: 5a MEM: 00/96
    SNES test status: IRQ: 5a PA: 5a MEM: 00/97
    SNES test status: IRQ: 5a PA: 5a MEM: 00/98
    SNES test status: IRQ: 5a PA: 5a MEM: 00/99
    SNES test status: IRQ: 5a PA: 5a MEM: 00/9a
    SNES test status: IRQ: 5a PA: 5a MEM: 00/9b
    SNES test status: IRQ: 5a PA: 5a MEM: 00/9c
    SNES test status: IRQ: 5a PA: 5a MEM: 00/9d
    SNES test status: IRQ: 5a PA: 5a MEM: 00/9e
    SNES test status: IRQ: 5a PA: 5a MEM: 00/9f
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a0
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a1
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a2
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a3
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a4
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a5
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a6
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a7
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a8
    SNES test status: IRQ: 5a PA: 5a MEM: 00/a9
    SNES test status: IRQ: 5a PA: 5a MEM: 00/aa
    SNES test status: IRQ: 5a PA: 5a MEM: 00/ab
    SNES test status: IRQ: 5a PA: 5a MEM: 00/ac
    SNES test status: IRQ: 5a PA: 5a MEM: 00/ad
    SNES test status: IRQ: 5a PA: 5a MEM: 00/ae
    SNES test status: IRQ: 5a PA: 5a MEM: 00/af
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b0
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b1
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b2
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b3
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b4
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b5
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b6
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b7
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b8
    SNES test status: IRQ: 5a PA: 5a MEM: 00/b9
    SNES test status: IRQ: 5a PA: 5a MEM: 00/ba
    SNES test status: IRQ: 5a PA: 5a MEM: 00/bb
    SNES test status: IRQ: 5a PA: 5a MEM: 00/bc
    SNES test status: IRQ: 5a PA: 5a MEM: 00/bd
    SNES test status: IRQ: 5a PA: 5a MEM: 00/be
    SNES test status: IRQ: 5a PA: 5a MEM: 00/bf
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c0
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c1
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c2
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c3
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c4
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c5
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c6
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c7
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c8
    SNES test status: IRQ: 5a PA: 5a MEM: 00/c9
    SNES test status: IRQ: 5a PA: 5a MEM: 00/ca
    SNES test status: IRQ: 5a PA: 5a MEM: 00/cb
    SNES test status: IRQ: 5a PA: 5a MEM: 00/cc
    SNES test status: IRQ: 5a PA: 5a MEM: 00/cd
    SNES test status: IRQ: 5a PA: 5a MEM: 00/ce
    SNES test status: IRQ: 5a PA: 5a MEM: 00/cf
    SNES test status: IRQ: 5a PA: 5a MEM: 00/d0
    SNES test status: IRQ: 5a PA: 5a MEM: 00/d1
    SNES test status: IRQ: 5a PA: 5a MEM: 00/d2
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    SNES test status: IRQ: 5a PA: 5a MEM: 00/fb
    SNES test status: IRQ: 5a PA: 5a MEM: 00/fc
    SNES test status: IRQ: 5a PA: 5a MEM: 00/fd
    SNES test status: IRQ: 5a PA: 5a MEM: 00/fe
    SNES test status: IRQ: 5a PA: 5a MEM: 00/ff
    SNES test status: IRQ: 5a PA: 5a MEM: 00/00
    SNES test status: IRQ: 5a PA: 5a MEM: 01/00
    SNES test status: IRQ: 5a PA: 5a MEM: 01/01
    SNES test status: IRQ: 5a PA: 5a MEM: 01/02
    SNES test status: IRQ: 5a PA: 5a MEM: 01/03
    SNES test status: IRQ: 5a PA: 5a MEM: 01/04
    SNES test status: IRQ: 5a PA: 5a MEM: 01/05
    SNES test status: IRQ: 5a PA: 5a MEM: 01/06
    SNES test status: IRQ: 5a PA: 5a MEM: 01/07
    SNES test status: IRQ: 5a PA: 5a MEM: 01/08
    SNES test status: IRQ: 5a PA: 5a MEM: 01/09
    SNES test status: IRQ: 5a PA: 5a MEM: 01/0a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/0b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/0c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/0d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/0e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/0f
    SNES test status: IRQ: 5a PA: 5a MEM: 01/10
    SNES test status: IRQ: 5a PA: 5a MEM: 01/11
    SNES test status: IRQ: 5a PA: 5a MEM: 01/12
    SNES test status: IRQ: 5a PA: 5a MEM: 01/13
    SNES test status: IRQ: 5a PA: 5a MEM: 01/14
    SNES test status: IRQ: 5a PA: 5a MEM: 01/15
    SNES test status: IRQ: 5a PA: 5a MEM: 01/16
    SNES test status: IRQ: 5a PA: 5a MEM: 01/17
    SNES test status: IRQ: 5a PA: 5a MEM: 01/18
    SNES test status: IRQ: 5a PA: 5a MEM: 01/19
    SNES test status: IRQ: 5a PA: 5a MEM: 01/1a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/1b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/1c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/1d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/1e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/1f
    SNES test status: IRQ: 5a PA: 5a MEM: 01/20
    SNES test status: IRQ: 5a PA: 5a MEM: 01/21
    SNES test status: IRQ: 5a PA: 5a MEM: 01/22
    SNES test status: IRQ: 5a PA: 5a MEM: 01/23
    SNES test status: IRQ: 5a PA: 5a MEM: 01/24
    SNES test status: IRQ: 5a PA: 5a MEM: 01/25
    SNES test status: IRQ: 5a PA: 5a MEM: 01/26
    SNES test status: IRQ: 5a PA: 5a MEM: 01/27
    SNES test status: IRQ: 5a PA: 5a MEM: 01/28
    SNES test status: IRQ: 5a PA: 5a MEM: 01/29
    SNES test status: IRQ: 5a PA: 5a MEM: 01/2a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/2b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/2c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/2d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/2e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/2f
    SNES test status: IRQ: 5a PA: 5a MEM: 01/30
    SNES test status: IRQ: 5a PA: 5a MEM: 01/31
    SNES test status: IRQ: 5a PA: 5a MEM: 01/32
    SNES test status: IRQ: 5a PA: 5a MEM: 01/33
    SNES test status: IRQ: 5a PA: 5a MEM: 01/34
    SNES test status: IRQ: 5a PA: 5a MEM: 01/35
    SNES test status: IRQ: 5a PA: 5a MEM: 01/36
    SNES test status: IRQ: 5a PA: 5a MEM: 01/37
    SNES test status: IRQ: 5a PA: 5a MEM: 01/38
    SNES test status: IRQ: 5a PA: 5a MEM: 01/39
    SNES test status: IRQ: 5a PA: 5a MEM: 01/3a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/3b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/3c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/3d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/3e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/3f
    SNES test status: IRQ: 5a PA: 5a MEM: 01/40
    SNES test status: IRQ: 5a PA: 5a MEM: 01/41
    SNES test status: IRQ: 5a PA: 5a MEM: 01/42
    SNES test status: IRQ: 5a PA: 5a MEM: 01/43
    SNES test status: IRQ: 5a PA: 5a MEM: 01/44
    SNES test status: IRQ: 5a PA: 5a MEM: 01/45
    SNES test status: IRQ: 5a PA: 5a MEM: 01/46
    SNES test status: IRQ: 5a PA: 5a MEM: 01/47
    SNES test status: IRQ: 5a PA: 5a MEM: 01/48
    SNES test status: IRQ: 5a PA: 5a MEM: 01/49
    SNES test status: IRQ: 5a PA: 5a MEM: 01/4a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/4b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/4c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/4d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/4e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/4f
    SNES test status: IRQ: 5a PA: 5a MEM: 01/50
    SNES test status: IRQ: 5a PA: 5a MEM: 01/51
    SNES test status: IRQ: 5a PA: 5a MEM: 01/52
    SNES test status: IRQ: 5a PA: 5a MEM: 01/53
    SNES test status: IRQ: 5a PA: 5a MEM: 01/54
    SNES test status: IRQ: 5a PA: 5a MEM: 01/55
    SNES test status: IRQ: 5a PA: 5a MEM: 01/56
    SNES test status: IRQ: 5a PA: 5a MEM: 01/57
    SNES test status: IRQ: 5a PA: 5a MEM: 01/58
    SNES test status: IRQ: 5a PA: 5a MEM: 01/59
    SNES test status: IRQ: 5a PA: 5a MEM: 01/5a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/5b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/5c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/5d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/5e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/5f
    SNES test status: IRQ: 5a PA: 5a MEM: 01/60
    SNES test status: IRQ: 5a PA: 5a MEM: 01/61
    SNES test status: IRQ: 5a PA: 5a MEM: 01/62
    SNES test status: IRQ: 5a PA: 5a MEM: 01/63
    SNES test status: IRQ: 5a PA: 5a MEM: 01/64
    SNES test status: IRQ: 5a PA: 5a MEM: 01/65
    SNES test status: IRQ: 5a PA: 5a MEM: 01/66
    SNES test status: IRQ: 5a PA: 5a MEM: 01/67
    SNES test status: IRQ: 5a PA: 5a MEM: 01/68
    SNES test status: IRQ: 5a PA: 5a MEM: 01/69
    SNES test status: IRQ: 5a PA: 5a MEM: 01/6a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/6b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/6c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/6d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/6e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/6f
    SNES test status: IRQ: 5a PA: 5a MEM: 01/70
    SNES test status: IRQ: 5a PA: 5a MEM: 01/71
    SNES test status: IRQ: 5a PA: 5a MEM: 01/72
    SNES test status: IRQ: 5a PA: 5a MEM: 01/73
    SNES test status: IRQ: 5a PA: 5a MEM: 01/74
    SNES test status: IRQ: 5a PA: 5a MEM: 01/75
    SNES test status: IRQ: 5a PA: 5a MEM: 01/76
    SNES test status: IRQ: 5a PA: 5a MEM: 01/77
    SNES test status: IRQ: 5a PA: 5a MEM: 01/78
    SNES test status: IRQ: 5a PA: 5a MEM: 01/79
    SNES test status: IRQ: 5a PA: 5a MEM: 01/7a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/7b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/7c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/7d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/7e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/81
    SNES test status: IRQ: 5a PA: 5a MEM: 01/82
    SNES test status: IRQ: 5a PA: 5a MEM: 01/83
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f0
    SNES test status: IRQ: 5a PA: 5a MEM: 01/84
    SNES test status: IRQ: 5a PA: 5a MEM: 01/85
    SNES test status: IRQ: 5a PA: 5a MEM: 01/86
    SNES test status: IRQ: 5a PA: 5a MEM: 01/87
    SNES test status: IRQ: 5a PA: 5a MEM: 01/88
    SNES test status: IRQ: 5a PA: 5a MEM: 01/89
    SNES test status: IRQ: 5a PA: 5a MEM: 01/8a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/8b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/8c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/8d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/8e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/8f
    SNES test status: IRQ: 5a PA: 5a MEM: 01/90
    SNES test status: IRQ: 5a PA: 5a MEM: 01/91
    SNES test status: IRQ: 5a PA: 5a MEM: 01/92
    SNES test status: IRQ: 5a PA: 5a MEM: 01/93
    SNES test status: IRQ: 5a PA: 5a MEM: 01/94
    SNES test status: IRQ: 5a PA: 5a MEM: 01/95
    SNES test status: IRQ: 5a PA: 5a MEM: 01/96
    SNES test status: IRQ: 5a PA: 5a MEM: 01/97
    SNES test status: IRQ: 5a PA: 5a MEM: 01/98
    SNES test status: IRQ: 5a PA: 5a MEM: 01/99
    SNES test status: IRQ: 5a PA: 5a MEM: 01/9a
    SNES test status: IRQ: 5a PA: 5a MEM: 01/9b
    SNES test status: IRQ: 5a PA: 5a MEM: 01/9c
    SNES test status: IRQ: 5a PA: 5a MEM: 01/9d
    SNES test status: IRQ: 5a PA: 5a MEM: 01/9e
    SNES test status: IRQ: 5a PA: 5a MEM: 01/9f
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a0
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a1
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a2
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a3
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a4
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a5
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f0
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a6
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a7
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a8
    SNES test status: IRQ: 5a PA: 5a MEM: 01/a9
    SNES test status: IRQ: 5a PA: 5a MEM: 01/aa
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ab
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ac
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ad
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ae
    SNES test status: IRQ: 5a PA: 5a MEM: 01/af
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b0
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b1
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b2
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b3
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b4
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b5
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b6
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b7
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b8
    SNES test status: IRQ: 5a PA: 5a MEM: 01/b9
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ba
    SNES test status: IRQ: 5a PA: 5a MEM: 01/bb
    SNES test status: IRQ: 5a PA: 5a MEM: 01/bc
    SNES test status: IRQ: 5a PA: 5a MEM: 01/bd
    SNES test status: IRQ: 5a PA: 5a MEM: 01/be
    SNES test status: IRQ: 5a PA: 5a MEM: 01/bf
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c0
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c1
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c2
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c3
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c4
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c5
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c6
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c7
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c8
    SNES test status: IRQ: 5a PA: 5a MEM: 01/c9
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ca
    SNES test status: IRQ: 5a PA: 5a MEM: 01/cb
    SNES test status: IRQ: 5a PA: 5a MEM: 01/cc
    SNES test status: IRQ: 5a PA: 5a MEM: 01/cd
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ce
    SNES test status: IRQ: 5a PA: 5a MEM: 01/cf
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d0
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d1
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d2
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d3
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d4
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d5
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d6
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d7
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d8
    SNES test status: IRQ: 5a PA: 5a MEM: 01/d9
    SNES test status: IRQ: 5a PA: 5a MEM: 01/da
    SNES test status: IRQ: 5a PA: 5a MEM: 01/db
    SNES test status: IRQ: 5a PA: 5a MEM: 01/dc
    SNES test status: IRQ: 5a PA: 5a MEM: 01/dd
    SNES test status: IRQ: 5a PA: 5a MEM: 01/de
    SNES test status: IRQ: 5a PA: 5a MEM: 01/df
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e0
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e1
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e2
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e3
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e4
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e5
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e6
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e7
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e8
    SNES test status: IRQ: 5a PA: 5a MEM: 01/e9
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ea
    SNES test status: IRQ: 5a PA: 5a MEM: 01/eb
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ec
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ed
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ee
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ef
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f0
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f1
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f2
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f3
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f4
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f5
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f6
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f7
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f8
    SNES test status: IRQ: 5a PA: 5a MEM: 01/f9
    SNES test status: IRQ: 5a PA: 5a MEM: 01/fa
    SNES test status: IRQ: 5a PA: 5a MEM: 01/fb
    SNES test status: IRQ: 5a PA: 5a MEM: 01/fc
    SNES test status: IRQ: 5a PA: 5a MEM: 01/fd
    SNES test status: IRQ: 5a PA: 5a MEM: 01/fe
    SNES test status: IRQ: 5a PA: 5a MEM: 01/ff
    SNES test status: IRQ: 5a PA: 5a MEM: 01/00
    SNES test status: IRQ: 5a PA: 5a MEM: 5a/00

    TEST SUMMARY
    ============

    Test Result
    —————-
    SD Passed
    USB no run
    RTC Passed
    CIC FAILED
    FPGA Passed
    RAM Passed
    SD DMA FAILED
    CLK Passed
    DAC no run
    SNES IRQ Passed
    SNES RAM Passed
    SNES PA Passed

    •  

      Thanks. The file system seems broken somehow. The test loaded contents of the FPGA configuration bitfile instead of the DMA test file. O_o
      Interestingly it can still successfully write the log file and read+write files without DMA.
      Can you upload the ram0dump.bin, dmatest.bin and dma_dump.bin files somewhere?

  72.  

    Hi Ikari… i uploaded the files in one sdnes.rar.. all 3 files together.. on dropbox.
    here is the link : https://www.dropbox.com/s/dy28mt8894xht9p/sd2snes.rar?dl=0

  73.  

    Hey Ikari u around?

  74.  

    Ikari did u check the dumps I uploaded on my drop box page

  75.  

    my sd2snes is fixed im using your 1st release download 1.1.. unbelievable..im glad i didnt wasted $200.00 in my sd2snes im happy…
    now my next mission trying to hack top gear 1st for msu1..but i need to find the nmi routine…

  76.  

    IKari u around? can’t update my sd2snes after 1.1a.. 1.2 nad forwards dont work.. and 1.7-4 load sd2snes screen but no rom..what could be problem?? my sd2snes is mess up..

  77.  

    Well basically the sa-1 is just an enhanced version of the snes cpu. It runs at around 10 mhz. Since I read starfox is running a bit faster there is a chance the sa-1 could be emulated but there are more functions the sa-1 performs.

  78.  

    More likely the only way to get super mario rpg working on sd2snes would be to come up with a no sa-1 patch just like the no sdd1 patch for star ocean. If I knew how to code I would do it. But I don’t know coding.

  79.  

    is the GSU-1 out? star fox fx chip by argonaut?

    •  

      I personally gave up waiting for it. It seems this project has been abandoned…

    •  

      No :) I already posted what I am working on and planning to work on next. I am not touching GSU before I am done with that. There is no point in constantly nagging me :)
      That said I actually resumed more intense coding a couple of weeks ago. It took some time to get accustomed to living with two small kids after all but I can finally make some quality time for coding. There has been substantial progress to the config menu which I will commit shortly.

  80.  

    Much respect Ikari, I feel your pain. I got 5 kids so I do understand what it is splitting myself into more than one of me to get through the day.

  81.  

    First of all, thanks for this masterpiece, Ikari!

    For me, I miss just the Super FX to play Star Fox and Yoshi’s Island again. Otherwise, SD2SNES is perfect, because I don’t particularly feel the need to cheats, advanced settings menu or other secondary stuff. Everything works like the old days, and simply, as always should be. Again, thank you for everything!

  82.  

    Thanks for this gem! Never supposed to play with the good old SNES so much.

    About cheats:
    I would like a method to cheat by manipulation the Memory. A databse with the cheatcodes would be great!

    What about cheats.sd2sned.de ? :-)

  83.  

    New update coming soon?

  84.  

    I hope that update has compatibility with 1.1a so i can use cheats on my games using Msu-1 i managed to hack joe mac a lil bit..all music ar in places now.. havent released patch yet.. i need to find a way to mute the spc music without removing msu1 too…
    cause some games dont work if u remove spc…maybe need help of Conn or DS…

  85.  

    Hi ikari,

    I was wonder if there any difference between sd2snes Rev F dated 2014 & Rev G dated 2015 please ?
    Capabilities, future proofing, etc.

    Thank you.

  86.  

    Is there any eta on Game Genie support?

  87.  

    You’ll enjoy free reign over my wallet when/if proper SA-1 emulation becomes a reality! ^_^

  88.  

    Same here and good luck on GSU1/2.

  89.  

    Ikari it’s been half a decade. Is there someone else you can pass the “torch” to that can code for the SD2SNES?

  90.  

    I found a disassembly of the SNES Yoshi’s island here: https://github.com/Raidenthequick/yoshisisland-disassembly. Would this help any for SuperFX?

  91.  

    So is this not actively being updated anymore?

  92.  

    Any updates on the Super FX chip games? Please it’s been nearly 2-3 years that someone mentioned it was being worked on. Also please keep making MSU1 games they are amazing!

  93.  

    Game Genie Support would be awesome…

  94.  

    Hello friend IKARI, heyy check this that i found, it might help you with the process for finally emulate the Super FX Chip:

    For the Super FX chip there is a user at smw central named DiscoTheBat and they are very knowledgeable with this chip. This is what they said:

    Quote
    As for the SD2SNES, not yet, a friend of mine already told me to check it out but I haven’t found time for that but I might give a look into it. If possible even, try to implement the unused 8MB map that Nintendo didn’t used on their carts.

  95.  

    Ikari, setup a donation account.

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