planned for v1.10:
- S-DD1 support my magno (ironing out some final quirks)
planned for v1.11:
- Skin support
- Cheat Menu
- possibly ROM folder loading
planned for v1.x:
- USB support (dev feature to quickly send ROMs for testing)
- Try and implement experimental save state feature (may or may not work out)
Each supported enhancement chip can be used in conjunction with MSU1.
- BS-X memory map / Satellaview base unit registers (clock)
- DSP1 / 1b
- Action Replay/Game Genie code (via per-game configuration files)
- S-DD1 (bare core implemented by magno, integration into sd2snes FPGA configuration pending)
- Interactive Action Replay/Game Genie code support
- SPC7110 – with the Far East of Eden Zero translation patch in the works it would be a shame not to support it. 🙂
- ??? (you name it)
- requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.
- ARMv3 core with 128kB of embedded program ROM, 32kB data ROM, and 16kB RAM. Out of reach for the FPGA.
Sorry, my playing is really crappy, I was playing one-handed since I had to hold the camera. 😉
Here the MSU1 data extension is used to stream uncompressed video data to VRAM+CGRAM. Simultaneously the MSU1 audio extension is used to play back the audio stream.
The Cx4 core runs at 20MHz as of v0.1.7c.