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Month: January 2015

Ping

Ping

I’m alive 😉 (sort of). I’ve been sick since mid-November so I’m still a bit bogged down. We put our son into nursery school at the beginning of November and he brings home new germs every day 😀 Having a cold for 2 months straight (and counting) really feels strange. Also we will be moving house at the end of February so preparations are ongoing for that.

Anyway I’ve been working on the user interface that will be needed for the configuration menu. As of now it can navigate an arbitrary number of sub menus (until stack runs out, that is) and display parameters. Next step is actually being able to alter them.
As some new features, like WRAM cheats and in-game buttons, turned out to have a negative effect on game compatibility I feel it is important to make them an opt-in setting. That’s why a configuration menu is inevitable for the 0.1.7 final.

The other thing to work on is the user interface for cheats. My current proposal is that a .cht file is used/created per game where cheats can be entered (or existing cht files can be downloaded and used). By request it will support entry of both Pro Action Replay and Game Genie codes (not sure how to detect whether a cht file contains GG or PAR codes… any pointers?).

Do you prefer another preview version with just the configuration menu in place (a “stable” 0.1.7 if you will) or do you prefer a later release with the cheat menu already included?