To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
The technical storage or access that is used exclusively for statistical purposes.
The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Love and respect Ikari. Thanks for the continued support!
sorry to ask
but is this also with in game reset?
Yes, it has in game reset.
Thanks man! You rock!
Great stuff. Thank you Ikari!
Thank you very much for this release, I’m going to give it a try in a few minutes! π
Hi Ikari – big fan of Sd2Snes!
I’ve noticed Super Ghouls ‘n’ Ghosts level 3 boss and level 4 are not rendering correctly? Level 4 the whole background is black except character sprites. Is this a OBC1 issue? I thought the firmware would fix it, but no joy π
Many thanks,
Thanks for reporting, this is the first time I heard about it. I couldn’t get past level 1 if my life depended on it. D:
Can you disable In-game hooks in the menu and try again?
LOL, yeah it’s a tough game!! – But one of my favourites!
I’ve tried disabling the in-game hooks but still no joy.
You could do the level select cheat for Ghouls ‘n’ Ghosts, it’ll let you jump to level 4 and see the issue. Just hold down ‘Start’ and ‘L’ on controller two on the menu screen and then press ‘start’ on controller one when clicking on ‘exit’. It’ll be interesting to see if you are experiencing the same issue.
Many thanks Ikari – great work!!
Hi Ikari – I’m now starting to think it’s my console I’m using. I have a Super Retro Trio ( I do have a SNES as well).. mainly use it for convenience with my Mega Drive collection (best of both worlds). I’ve just watched this video: https://www.youtube.com/watch?v=VXWAEY9ReMM and it showed the same thing I’m experiencing.
Argh… is this a CIC chip issue then? If so, is there anyway round this?
Thanks again, sorry if I wasted your time! I know you’re super busy!
It’s just a clone console after all π Some inaccuracies are to be expected I guess. The fake SNES chips inside the Super Retro Trio and SupaBoy seem to have problems with Mode7 planes in certain constellations. There is no way around this I’m afraid. :/
Hi! It seems I have an issue with MSU1 enhanced games with this 0.1.7b firmware: those games don’t save (SRM files are not created). No problems with non-MSU1 games.
Anyway, thanks for this release, the configuration menu is very convenient!
Remember, after saving an MSU-1 game, you need to do the “reset to SD2SNES menu” key combo, or hold the reset button down for a few seconds until the light flashes.
MSU1 games can’t autosave, you need to hold reset (or use in-game buttons L+R+Select+X) to go back to the sd2snes menu. The SRM file will be saved in the process.
Thanks for pointing this out again, I added it to the FAQ π
Oh I see. Thanks a lot for your answer! π
Hi, I tried to update to this version and this text (centered, white text over a black background) appears right after turning sd2snes on:
“0000-0a4fa98f-17d9ce53-00-1”
After ~20 seconds the regular menu appears… Since it’s something annoying to me, I tried to downgrade to an older version, but it still appears…
Also tried to do diagnostics, but it didn’t pass RTC (new time: FAILED)…
So what’s the deal? I’ve tried everything but with no success. Any help would be appreciated. Thanks
Flash integrity check failed. Is this an AliExpress sd2snes (or some chinese unit from eBay)? I decided it’s futile to provide support for these because they are so bad quality. I ordered two units for testing and both were DOA (RTC didn’t work on either before replacing the quartz+capacitors). One had a cracked battery holder, the other had a cracked coil on the voltage regulator. The people who make these are too cheap to even solder the LEDs. And good luck returning it for replacement or refund π I guess you’ll find that it will come up with the same… Read more »
Good Morning! I had the same problem when updated to version 1.7b presented the the post “0000-0a4fa98f-17d9ce53-00-1” did downgrade to version 1.6 and works normal even using the summer 1.7b presenting the message when you turn it Normal wheel works without problem the games, which will be which can be bought on ebay my china version.
Well, indeed yes… I didn’t bought it directly from those sites but from a reseller, so I’m officially screwed.
Thank you
ikari my sd2snes does not work time, I believe it is the same problem that you had with the RTC, which components you change the card to make it work? my sd2snes is a rev E2
Hi!
I have a glitch on Final Fantasy III (NA) on Item, Equip and Relic menus, even disabling all IRQ configs π
If you’re using a PAL SNES, try patching your FF3 ROM with this. π
After try this new version finally I decided go back to 1.4a, because seems to be more compatibility with more games.
With v0.1.7b I have found this issues:
– Super Mario Kart don’t work, only show Nintendo logo and nothing more.
– Super Star Wars autopauses randomly, and is not possible pause the game
Thanks for all your work Ikari, I hope you can solve these issues in next updates
– Did you delete your dsp*.bin files by accident?
– Please disable in-game hooks in the configuration menu, they interfere with Star Wars at the moment.
Exactly! the dsp files was deleted by accident, and the option for disable in-game hooks make the Star Wars fully playable.
Now I found that is not posible run games from other regions, I have tried to play Donkey Kong Country (E) in my Super Famicom but the screen region protection always appears, I have tried to enable and disable auto region patching but nothing. In the version 0.1.4a this protection was removed when I reset the game
Hello Ikari!
I just bought the SD2SNES and it certainly is pretty damn awesome! I just wanted to thank you for your continued support for the cart, keep up the good work! Btw, what does the SA-1 chip’s “to be determined” status mean exactly? Does that mean the FPGA might not be powerful enough to support the chip or that it would be too difficult to implement?
Hi Ikari,
I’m on a move to change my home, so my sd2snes and co are boxed, so i’ll cannot test your new release, but i wanted to thank you for your hard work.
Peace and health for you and your family, may the triforce be with you.
ekyo
I just upgraded, and then I noticed I could no longer load my Super Metroid or Super Mario World saves. So I decided to roll back my changes, and suddenly I could load my save games. I thought the saves were located in the srm files created when saving? No? Just curious why this happens. Is the save actually somewhere else, or perhaps there is a reference that gets destroyed when replacing sd2snes’s contents with an update?
From v0.1.7, saves are moved from their original location (<same folder as the ROM><romname>.srm) to sd2snesSaves<romname>.srm.
If a(n empty) file with the latter name already exists it will be preferred over the one in the old location.
If it doesn’t exist, the old file will be moved to the new location. Maybe this process fails – check if you have a folder “sd2snesSaves” on your SD card. And of course your card must not be write protected π
Thank you so much!
The next update is big? π
I’m hoping the next update will have some SA-1 groundwork done…
The implementation of SA1 would be a amazing notice for the next update.
There are a lot of great games that use this processor.
SA-1 would be amazing, but it will also take an insane amount of time if it’s even doable. I suggest S-DD1, then FX, then maybe try to support SA-1. As much as I’m dying to have Super Mario RPG, Marvelous, and Jikkyo Oshaberi Parodius on my SD2SNES, any increase in compatibility is awesome, and S-DD1 seems like an obvious place to start to add a game, especially considering there have been hacks to use the SNES processor to decompress S-DD1 graphics. I’m not saying by any means that that would be a good solution, just that implementing S-DD1 would be… Read more »
@Eyedunno I respectfully disagree, at least about S-DD1 work. There are only two games that use it (Super Street Fighter 2 Alpha and Star Ocean), and Star Ocean already has a decrypt pack that allows it to work on the SD2SNES. The SuperFX would be nice, but there are only a few games worth having that use it, with StarFox 1 and 2 and Yoshi’s Island being far and away the standout titles. The SA-1, on the other hand, has more than its fair share of excellent titles, and several that are pretty good. Kirby Super Star and Mario RPG,… Read more »
@TheRetromancer You don’t disagree as much as you think you do. I agree, for instance, that SA-1 is the true holy grail of expansion chip support, allowing Super Mario RPG, Kirby Super Star, Marvelous, Jikkyo Oshaberi Parodius, and several other games I currently have to swap carts for. But it’s questionable whether the SA-1 can even be implemented on the SD2SNES’s FPGA. And having one more game due to implementation of a relatively easy expansion would still be an improvement. (As for Yoshi’s Island and Star Fox, they’re both really great games! Doom is less great, but still would be… Read more »
Hi Ikari! Thank-you for the great work on firmware 0.1.7b!
I know it’s not officially supported and I am not complaining at all – just making an observation that .1.7b does not work at all on the supaboy v2 and maybe not other clones either. The menu shows up but I cannot start games or would show corrupted text within the file names. I went back down to 1.6 and it worked again. My sd2snes is legit as I ordered from retrogate.
Anyway, I just wanted to provide my bug report π Thank-you!
ikari,
for some reason, 2 out of the 3 sd cards i have get stuck when measuring the sd card speed. when entering system information, the yellow light stays on for minutes and no speed is displayed. the one that works takes about 30 seconds to display its info. I ran the diagnostics tool on all 3 cards and everything is ok, games even work with these sd cards. I was just wondering what could cause this behaviour. Congrats on this amazing piece of technology!
Cheers
I just discovered the function of playing spc files. I’ve been jamming to SNES tracks all week π
I don’t mean to seem like a jerk but what was the last solid, least buggy firmware?
I finally got around to updating to v1.7, and I have to say I’m really loving it. One of the big things for me is the MSU-1 volume boost. In my testing, the full +12dBFS setting is almost identical to higan. Is there any chance you could set that as the default? It would be really nice to try and push for consistency on that front so we don’t keep getting people releasing separate “emulator” and “sd2snes” versions of their MSU-1 hacks.
Thanks, that’s good to hear π Setting the volume boost as a default is not a very good idea because it inevitably leads to clipping distortion with any audio tracks that are louder than -12dBFS.
Hi i just bought the SD2SNES.
When i load it using the 1.7b firmware i see no games only a line of garbage no directories..
But when i downgrade to 1.7a everything works. Any ideas ? π
Thanks in advance
The solution is not to put your roms inside the sd2snes folder because it is considered a system folder π
v0.1.7a used file attributes to hide the folder (which didn’t work so well because it depends on the unzip tool), v0.1.7b goes back to the original behavior of hiding the sd2snes folder by its name. The line of garbage is a bug that shows up when no displayable files or directories are found.
thank you for your help π Good day
I know this is unrelated to the blog post, but could you point me in the right direction for that MSU-1 CD quality audio Super Mario World hack? I managed to get my hands on a ROM that was prepatched but it crashes or does really weird stuff at boot. I think the hack I’m looking for was just the SMW ROM with extra code to initialize the MSU subsystem. I’m looking for the complete package, as the version I got only had vague instructions on how to name the music files.
Greetings ikari!
I believe I ran into a sd2snes bug of some sorts. When running the French Canadian version of A Link to the Past, the game freezes right at the beginning, after “Nintendo prΓ©sente” and before the triforce even appears. I tested the ROM with higan v100 and other emulators with success. I have disabled in-game hooks, and others games run fine.
If I can help with the diagnosis in any way, please let me know! Thanks again for the wonderful sd2snes!