Firmware v0.1.5 is out with these changes:

  • Menu: Files are now sorted by their entire file name instead of the first 20 characters only
  • Menu: Ignore input from non-standard controllers (Super Scope, Mouse etc.)
  • SPC player: fix soft fade-in (first note cut off) on S-APU consoles (1CHIP / some Jr.)
  • More accurate BS-X memory map
  • Correctly map SRAM larger than 8192 bytes (HiROM) / 32768 bytes (LoROM), fixes Dezaemon, Ongaku Tsukuuru – Kanadeeru
  • minor memory access timing tweaks (should help with occasional glitches on some systems)

Download it here.

12 Responses to “Firmware v0.1.5 released”

  1. Thank you dude :)

  2. Keep up the good work!

  3. Thank you!

  4. I can’t say I ran into any of the problems fixed by this update, but thank you! :D

  5. Did something change on 0.1.5 between 18.11. and 20.11. ? I redownloaded it today and realized a different last change date on some files.

    • Actually, yes. I made a small timing change to the Cx4 bitfile that I overlooked in the first build after getting a report that the Cx4 self-test failed on MMX2 and MMX3. So far only one known sd2snes/SNES combination is affected by that, so if you don’t have any Cx4 related problems there is no need to redownload. It’s a very minor change.

  6. Thanks Ikari !

  7. Many thanks !! keep it up man !!

  8. Just wanted to say thanks for your hard work. I just recently ordered my SD2SNES as an upgrade to my old Super Powerpak (which I can’t say was terrible, it served me well for the past 3 years, but it was obvious that something better had come along). Since I’m a new buyer, this is the only version I’ve used so far. Still, it seems to work good. I’ve been playing Dungeon Master, Megaman X2 and X3, F1 ROC II, etc. and all the special chips implemented seem to work great.

    The other night though, I made an amazing discovery that truly puts this above and beyond all other SNES carts out there. I decided to see if it could load Terranigma (on an NTSC SNES) unpatched. That worked. I thought, “well, that’s a popular game, they might have anticipated that one” so I tried a few more clean (straight from the No-Intro set) dumps of games that tend to throw up regional protection screens. I’ve tried Asterix and Obelisk, Tintin in Tibet, and Lucky Luke and the obnoxious regional protection screen just never pops up. For some reason Tintin and Lucky Luke have graphics glitches and random lock-ups (probably as a result of being forced to run at 60 Hz or something, because even the patched ROMs from GoodSNES have this problem). Anyway, this is great. These obnoxious regional protections have been a thorn in my side since I purchased my SWC DX2 over a decade ago, and now they’re suddenly a non-issue (I probably need to mod my console if I want to get some of these to work, but at least the protection is gone). Thanks for that!

    I’m extremely impressed with my SD2SNES so far. Naturally I can’t wait to see that 0.2.0 release of course, but I realize these things take time, just like MMC5 for the Powerpak (which still isn’t perfect, but at least we’re getting closer). You’re doing great so far. Keep up the good work.

  9. Danke für all die Arbeit, die Du in das Projekt steckst!
    Ich bin total begeistert, vorallem von der technischen Seite :-)
    Wenn solche Projekte an Schulen durchgeführt würden, könnte man bestimmt viele junge Bastler heranziehen :-D

    Beste Grüße und weiterhin ganz viel Erfolg!
    Slash

  10. hi,

    is there a eta for the next firmware release?
    or do you consider it as finished?

    thanks

  11. Hello. Sorry to be a bother, any progress on the update yet ? Thank you very much.

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