Sorry to keep you waiting! Turns out I have some sort of GUI-code-a-phobia so the cheat interface isn’t done yet.
I’m currently updating the secondary FPGA configurations (cx4, obc1, bootstrap) with the updated in-game command interface and simplified memory sharing. So with a bit of luck I might be able to release a preview version (with everything but cheat support) this weekend. :)
Thanks for the update, keep up the good work! We all appreciate the time and effort you have put into this!
Yes, great work! How’s the baby? Hope all is well on the home front!
Thanks for the update :)
Thanks for the update!
Awsome news ikari :-)
I think about buy this nice little tool, is there any chance that it will get snapshot saves like the “Mega Everdrive” has?
muito obrigado estou adorando o sd2snes e o mega everdrive. espero logo os cheats para o sd2snes.
You’re an amazing human being.
Awesome! Thank you for the update. GUI programming is rarely fun, I can only imagine what it’s like for the SNES! :P And yeah, I hope the baby is doing well! Thanks again!
This is great Ikari, I hope that you can enjoy your family as we enjoy your work :)
Thank you man
Ah, was really hoping for that cheat interface! Still, in-game commands will be nice. Maybe just loading cheats out of a text file named the same as the game would be a nice interim way for cheat support? It’d be a little less hassle than pre-patching roms like I’m doing now anyway!
Pumped for the next release – 1.6 freezes in games for me (so I’m currently on an earlier firmware) hopefully with this new release I can be up to date without those nasty crashes.
Also looking forward to the cheat support when the interface is completed for it!
Thanks for the continued work you put into this project :D
Hopeing “L+R+Select+X” – Reset to sd2snes menu, will be working for this update. whould be epic! Turning off and on again on the console when having toddlers crawling around is a pain :-D (not to mention the lasy part of sitting in the reclainer not wanting to get up part of switching a game ;-) )
Yup, that will be included in the preview version. ;)
Sweet! Can’t wait :-)
Is it for saterday or sunday :p
Just wanted to say thanks for all the hard work. I’ve had my sd2snes for a couple months now and in game reset to menu will be amazing!
still waiting :p
Be patient or build your own beta firmware out of the GitHub source… :P
Sometimes there is something coming in between ;) It’s done when it’s done – take your time Ikari_01 :)
Unfortunately Cx4 exploded in my face again when I tried to put in the cheat engine. I’ve been working the entire day to re-gain timing closure. That darn 24×24->48bit multiplier on the Cx4 is a real killer. xD
i know, just want to express my gratitude before it’s finished :)
just another way of thinking!
Mach mal SuperFX, du Dummdödel
Looking forward to your updates, Ikari. Just a question, on my SD2SNES running in my Super Famicom, I’m getting some really weird issues as I’ve shown in my video of the SD2SNES ( https://www.youtube.com/watch?v=qomTlfFGZNI ). It seems that European ROMs, like the EU Super Mario World, when they do any effects like the circle fade effect that happens after Mario completes a level, they disco like crap (also shown in the video). The video output didn’t change either, so I assume the PPU wasn’t switching from NTSC mode to PAL or whatever. I’ve also noticed that on some ROMs, part… Read more »
It’s a defect of the 1.6 firmware, go back with 1.5 to play those games.
The spotlight glitches in SMW are due to a PAL ROM running at 60Hz, they specifically adjusted the timing for that effect to run in 50Hz mode. Note that while the sd2snes can defeat region checking measures in games, it cannot change the actual video mode on an unmodified console (it will later be able to change the video mode on SuperCIC equipped consoles). Super Mario Bros: Lost Levels Deluxe is a defective ROM hack that doesn’t run on real hardware (confirm with the latest version of higan). There’s nothing I can do about that ;) Unfortunately that holds true… Read more »
i can confirm , super mario pal is glitching in 60 htz ( i have the original cartridge) but i discovered recently there’s 2 pal version of that game (rev 1) and one is working fine in 60 htz.
Cheat code support? No one needs that! These days we just hack the game if we want to change something :) Jokes aside I can live without cheat code support, but that in-game reset would be amazing right now because holding down reset for 3 seconds just gets repetitive in a boring way (I can’t complain though). This will be my favorite update yet by far ^.^
Have to agree, Soul2Gazebo.
Since i have a mod’ed pal i have to use the power swich to change games.
So igr to menu with the controller would be priceless and whould warrant a update on its own in my eyes ;-)
Can’t wait :-) Keep up the great work, ikari :-)
If you have the SuperCIC installiert, you also can Tabelle the reset button twice! (SuperCIC not in pairmode)
This initiates a longreset to get back to the main menu.
“Tabelle” = tab -> sh#t word correction on my smart phone :P
It’s contolled(cycles 50/60/auto)on the reset button and lights on the console red, green and orange. But tabing the reset, one or more times only resets the game like it originaly whould, so have to turn off on power switch to get to the menu.
Have no idea if its a superCIC or not, bought it modded from a retro shop in sweeden and they did not state wich mod it was.
Not sure what you mean with pair mode :-)
Sounds like the SuperCIC. What does the system info say? (press X to access). If it says “SuperCIC detected, not used”, than it is defenitely the SuperCIC installed. The second push on the reset button has to be come ~0.58s after the first one.
<~0.58s, not exact. So – you have to be fast :P
The initial release of the SuperCIC didn’t have the double-tap feature; that came out about a month later.
O.o How could you ? :P :D
Got the “SuperCIC detected, not used” in menu.
But think i may have the initial release, sins the double tap don’t seem to work. :-(
So a igr whould be a blessing for my system so i don’t have to hammer the power switch all the time. :-)
Just a question, could SD2SNES have ZIP file extraction? For example, if you have a ZIP file on your SD Card (Ahem, downloaded games in ZIP format and too lazy to unpack) could the FPGA be used to decompress the ZIP file onto the SD Card? Since ZIP is a pretty common format, the only bottleneck I can see is asking the SNES CPU to decompress the file… unless we can use the FPGA’s processing ability to decompress the data quicker. You could also use it as a “stress test”. It would give the components a bit of a workout,… Read more »
Lol, come on man, unzip you files, even Winrar can do it in batch xD
When will people ask for a web browser/PDF reader/E-Book viewer/JPEG converter/MP3 player/Doom port, I just wonder … :p
(N.B. Some revision of the Super Wild Card, more precisely the DX2, had a built-in PCX viewer. Would love to implement that on the PowerPak …)
playing the waiting game :p
o wall at least fridat it’s zelda Huyrule warriors time ^^
i’m ending the whining game :-)
thanks a thousend times, this weekend i’m staying in my couch