{"id":75,"date":"2011-08-01T22:26:47","date_gmt":"2011-08-01T20:26:47","guid":{"rendered":"http:\/\/sd2snes.de\/blog\/?p=75"},"modified":"2016-09-21T12:52:01","modified_gmt":"2016-09-21T10:52:01","slug":"1chip-snes-picture-quality-quick-comparison","status":"publish","type":"post","link":"https:\/\/sd2snes.de\/blog\/archives\/75","title":{"rendered":"1CHIP SNES picture quality &#8211; quick comparison"},"content":{"rendered":"<p>I did this a while ago and thought it might be interesting. The 1CHIP SNES (1995~), with S-CPU, S-PPU1 and S-PPU2 united in a single chip (S-CPUN), has vastly improved picture quality over the old versions. Most notably the rising edges of the output signal are much steeper, resulting in sharper dark->bright transitions.<br \/>\nThis is not an issue of the video encoder, it looks exactly the same via RGB (save for color balance).<br \/>\nHere are some examples to show the difference.<br \/>\nSorry the pictures turned out quite big but it&#8217;s important not to lose any detail here. \ud83d\ude09<br \/>\nThe images below show three frame captures from a &#8220;regular&#8221; SNES. <strong>Roll over them to see the 1CHIP version.<\/strong><br \/>\n<figure style=\"width: 720px\" class=\"wp-caption alignnone\"><img decoding=\"async\" title=\"1CHIP comparison shot 1\" onmouseover=\"this.src='\/files\/1chip-videoquality\/shot1-new.jpg';\" onmouseout=\"this.src='\/files\/1chip-videoquality\/shot1-old.jpg';\" src=\"\/files\/1chip-videoquality\/shot1-old.jpg\" alt=\"NINTENDO praesentiert\" \/><figcaption class=\"wp-caption-text\">Shot 1<\/figcaption><\/figure><br \/>\n<figure style=\"width: 720px\" class=\"wp-caption alignnone\"><img decoding=\"async\" title=\"1CHIP comparison shot 2\" onmouseover=\"this.src='\/files\/1chip-videoquality\/shot2-new.jpg';\" onmouseout=\"this.src='\/files\/1chip-videoquality\/shot2-old.jpg';\" src=\"\/files\/1chip-videoquality\/shot2-old.jpg\" alt=\"Yoshi's Island intro\" \/><figcaption class=\"wp-caption-text\">Shot 2<\/figcaption><\/figure><br \/>\n<figure style=\"width: 720px\" class=\"wp-caption alignnone\"><img decoding=\"async\" title=\"1CHIP comparison shot 3\" onmouseover=\"this.src='\/files\/1chip-videoquality\/shot3-new.jpg';\" onmouseout=\"this.src='\/files\/1chip-videoquality\/shot3-old.jpg';\" src=\"\/files\/1chip-videoquality\/shot3-old.jpg\" alt=\"sd2snes menu\" \/><figcaption class=\"wp-caption-text\">Shot 3<\/figcaption><\/figure><\/p>\n<div id=\"preload\">\n   <img loading=\"lazy\" decoding=\"async\" src=\"\/files\/1chip-videoquality\/shot1-old.jpg\" width=\"1\" height=\"1\" alt=\"shot 1 - old SNES\" \/><br \/>\n   <img loading=\"lazy\" decoding=\"async\" src=\"\/files\/1chip-videoquality\/shot1-new.jpg\" width=\"1\" height=\"1\" alt=\"shot 1 - 1CHIP SNES\" \/><br \/>\n   <img loading=\"lazy\" decoding=\"async\" src=\"\/files\/1chip-videoquality\/shot2-old.jpg\" width=\"1\" height=\"1\" alt=\"shot 2 - old SNES\" \/><br \/>\n   <img loading=\"lazy\" decoding=\"async\" src=\"\/files\/1chip-videoquality\/shot2-new.jpg\" width=\"1\" height=\"1\" alt=\"shot 2 - 1CHIP SNES\" \/><br \/>\n   <img loading=\"lazy\" decoding=\"async\" src=\"\/files\/1chip-videoquality\/shot3-old.jpg\" width=\"1\" height=\"1\" alt=\"shot 3 - old SNES\" \/><br \/>\n   <img loading=\"lazy\" decoding=\"async\" src=\"\/files\/1chip-videoquality\/shot3-new.jpg\" width=\"1\" height=\"1\" alt=\"shot 3 - 1CHIP SNES\" \/>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I did this a while ago and thought it might be interesting. The 1CHIP SNES (1995~), with S-CPU, S-PPU1 and S-PPU2 united in a single chip (S-CPUN), has vastly improved picture quality over the old versions. Most notably the rising edges of the output signal are much steeper, resulting in sharper dark->bright transitions. This is not an issue of the video encoder, it looks exactly the same via RGB (save for color balance). Here are some examples to show the&#8230;<\/p>\n<p class=\"read-more\"><a class=\"btn btn-default\" href=\"https:\/\/sd2snes.de\/blog\/archives\/75\"> Read More<span class=\"screen-reader-text\">  Read More<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-75","post","type-post","status-publish","format-standard","hentry","category-snes-general"],"_links":{"self":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/posts\/75","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/comments?post=75"}],"version-history":[{"count":17,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/posts\/75\/revisions"}],"predecessor-version":[{"id":816,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/posts\/75\/revisions\/816"}],"wp:attachment":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/media?parent=75"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/categories?post=75"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/tags?post=75"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}