{"id":256,"date":"2012-07-09T20:26:20","date_gmt":"2012-07-09T18:26:20","guid":{"rendered":"http:\/\/sd2snes.de\/blog\/?p=256"},"modified":"2012-07-09T20:26:20","modified_gmt":"2012-07-09T18:26:20","slug":"firmware-v0-1-4-released","status":"publish","type":"post","link":"https:\/\/sd2snes.de\/blog\/archives\/256","title":{"rendered":"Firmware v0.1.4 released"},"content":{"rendered":"<p>Firmware v0.1.4 is out with these changes:<\/p>\n<ul>\n<li>SPC Player (contributed by necronomfive\/blargg)<\/li>\n<li>System Information screen now shows CPU\/PPU revision (contributed by necronomfive)<\/li>\n<li>Satellaview: basic data transmission packet support (makes some more games boot, thanks to LuigiBlood for assistance and sample data packets)<\/li>\n<li>Number of supported files increased to ~50000 per card \/ 16380 per directory<\/li>\n<li>Slight speedup of menu text rendering<\/li>\n<li>Reduce load time of menu<\/li>\n<li>Adjust Cx4 timing to be closer to the original (Mega Man now defeats the boss in attract mode in Mega Man X2; test this against some emulators for fun. ;))<\/li>\n<li>adapt ROM mirroring size to file size if header information is invalid (fixes Super Noah&#8217;s Ark 3D, possibly others)<\/li>\n<li>MSU1 interface changes suggested by byuu:\n<ul>\n<li>Data offset 0 and audio track 0 are automatically requested on reset. This causes the busy flags to become 0 shortly after reset\/startup.<\/li>\n<li>$2000 bit 3 is now &#8220;audio error&#8221;, becomes valid after &#8220;audio busy&#8221; -> 0; set when an error occurred while preparing playback of the requested audio track<\/li>\n<\/ul>\n<\/li>\n<li>write LED stays on when SRAM content changes constantly<\/li>\n<li>Fixes:\n<ul>\n<li>fix empty save files on FAT16 \/ incorrect free cluster count on FAT32<\/li>\n<li>correct directory sorting (force parent directory at top of list)<\/li>\n<li>fix text corruption when entering a directory with a scrollable name<\/li>\n<li>fix files\/dirs count in system information<\/li>\n<li>make &#8216;sd2snes&#8217; directory hiding case-insensitive<\/li>\n<li>improve DAC I\u00b2S timing<\/li>\n<li>fix occasional palette corruption in menu<\/li>\n<li>fix SD clock glitch on ROM loading (occasional glitches\/crashes)<\/li>\n<li>fix memory write timing on ROM loading (occasional glitches\/crashes)<\/li>\n<li>fix SPI timing (ROMs not loading; System Information not working)<\/li>\n<li>properly synchronize SNES control signals (occasional glitches\/crashes)<\/li>\n<li>fix floating IRQ output (occasional glitches\/slowdowns)<\/li>\n<\/ul>\n<p>Download it <a href=\"\/blog\/downloads\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Firmware v0.1.4 is out with these changes: SPC Player (contributed by necronomfive\/blargg) System Information screen now shows CPU\/PPU revision (contributed by necronomfive) Satellaview: basic data transmission packet support (makes some more games boot, thanks to LuigiBlood for assistance and sample data packets) Number of supported files increased to ~50000 per card \/ 16380 per directory Slight speedup of menu text rendering Reduce load time of menu Adjust Cx4 timing to be closer to the original (Mega Man now defeats the&#8230;<\/p>\n<p class=\"read-more\"><a class=\"btn btn-default\" href=\"https:\/\/sd2snes.de\/blog\/archives\/256\"> Read More<span class=\"screen-reader-text\">  Read More<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-256","post","type-post","status-publish","format-standard","hentry","category-sd2snes"],"_links":{"self":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/posts\/256","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/comments?post=256"}],"version-history":[{"count":2,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/posts\/256\/revisions"}],"predecessor-version":[{"id":258,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/posts\/256\/revisions\/258"}],"wp:attachment":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/media?parent=256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/categories?post=256"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/tags?post=256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}