{"id":2,"date":"2011-02-25T17:00:35","date_gmt":"2011-02-25T17:00:35","guid":{"rendered":"http:\/\/sd2snes.de\/blog\/?page_id=2"},"modified":"2017-02-18T22:04:02","modified_gmt":"2017-02-18T21:04:02","slug":"about","status":"publish","type":"page","link":"https:\/\/sd2snes.de\/blog\/about","title":{"rendered":"About"},"content":{"rendered":"<h2>Features:<\/h2>\n<ul>\n<li>SD\/SDHC\/SDXC support (tested up to 200GB; no exFAT support yet so SDXC cards must be reformatted using FAT32)<\/li>\n<li>High quality push-push memory card slot<\/li>\n<li>Fast ROM loading (~9MB\/s)<\/li>\n<li>Fast menu navigation<\/li>\n<li>Directories are sorted automatically, no need for FAT sorting tools<\/li>\n<li>High resolution menu (512&#215;224) for adequate display of long file names<\/li>\n<li>Real Time Clock<\/li>\n<li>Supports ROM size up to 128MBit (96Mbit actually implemented as there are no larger known memory maps)<\/li>\n<li>Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:\n<ul>\n<li>near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.<\/li>\n<li>Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.<\/li>\n<\/ul>\n<\/li>\n<li>Enhancement chip support (see below for implementation status)<\/li>\n<li>SuperCIC key (SNES CIC clone):\n<ul>\n<li>enables operation on unmodified consoles of all regions<\/li>\n<li>supports software 50\/60Hz switching <strong>on SuperCIC enhanced consoles only<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>Auto region patching: eliminates &#8220;This Game Pak is not designed&#8230;&#8221; messages regardless of 50\/60Hz setting<\/li>\n<li>Supports up to 16000 files per directory<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Features: SD\/SDHC\/SDXC support (tested up to 200GB; no exFAT support yet so SDXC cards must be reformatted using FAT32) High quality push-push memory card slot Fast ROM loading (~9MB\/s) Fast menu navigation Directories are sorted automatically, no need for FAT sorting tools High resolution menu (512&#215;224) for adequate display of long file names Real Time Clock Supports ROM size up to 128MBit (96Mbit actually implemented as there are no larger known memory maps) Automatic near-time SRAM saving to SD Card&#8230;<\/p>\n<p class=\"read-more\"><a class=\"btn btn-default\" href=\"https:\/\/sd2snes.de\/blog\/about\"> Read More<span class=\"screen-reader-text\">  Read More<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/pages\/2","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/comments?post=2"}],"version-history":[{"count":4,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/pages\/2\/revisions"}],"predecessor-version":[{"id":902,"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/pages\/2\/revisions\/902"}],"wp:attachment":[{"href":"https:\/\/sd2snes.de\/blog\/wp-json\/wp\/v2\/media?parent=2"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}