Firmware v0.1.7e released

Firmware v0.1.7e released

Firmware 0.1.7e is out. Download here! This is mainly a long overdue maintenance release.

What’s new:

  • Fixed a long standing critical DAC timing quirk causing audio distortion with MSU1 on any revision except Rev.G
  • Fixed a clock glitch on SD card access from FPGA that could lead to audio/video distortion with MSU1
  • Properly map SRAM to Banks f0-ff instead of f0-fb in Mode 20 (“LoROM”) memory map
  • Added support for headered bsxbios.bin too
  • Slight SD card read performance optimization for MSU1 (avoid unaligned reads)
  • Change initial SRAM fill value (courtesy of devinacker) – fixes Ken Griffey Jr., Ou-Chan, and possibly other games that don’t perform a proper SRAM content sanity check
  • Always start game on PPU2 field 0. This doesn’t fix any known issue but is put in for compatibility’s sake.
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Keep up the great work Ikari and anyone else who is supporting this project. Honestly, this is amazing work.

Thank you for this new update! Long live the SD2Snes project.

Thank you for keeping the development fresh! I’m so happy to have an original sd2snes 😉

Yay! Fixes!

Game genie next? 😀

Thank you ikari_01 for your hard work. Much appreciated! 😀

Man I’ve been checking this page almost daily since October. Thanks for continuing to support the SD2SNES!

Haha same!

Make that three of us. Haha!

Thank you so much for you hard work Ikari, I’m loving the sd2snes!

Thanks. I love it

Thank you for keeping the project alive and well 🙂
Just curious, will 0.1.8 be next or are there more work to be done on 0.1.7?

Hi Ikari – thank you for this project. I’m extremely frustrated with a problem I can’t seem to fix. For whatever reason I’m losing save files. The .srm is still there but the data in the .srm is gone (including the saves). I have been extremely careful to save a file and then hold reset and turn off the system and it still seems to happen randomly. It doesn’t happen to every save file. And it seems to only happen upon actually booting the sd2snes (I have taken to removing the SD card and backing the saves on my computer).… Read more »

Hi, I think I can help you. It’s a pretty dumb thing actually but It happened to me at the beggining. I noticed if I don’t push the card carefully into the cartridge, the switch on the side of the card may rub against the SD card port and put the switch into lock position. I had this problem with several sd cards that had a loose lock switch. I just tried all of my SD cards and Micro SD adaptors until I found one that had a firm enough lock switch. Do this: be sure to put the switch… Read more »

Guys if you need the bins (dsp1,dsp1b,dsp2,dsp3,dsp4 and st0010) will be found here -> https://www.caitsith2.com/snes/dsp/

Ikari for president !!!

Thank you! Props to keeping the SD2SNES project active =)

Hi Ikari, Mario Paint doesnt load with The lates firmware. Im Trying yo use a rom that uses The patch to substitute the mouse.

May you confirm if this is normal?

Glad to see the Project is still alive 🙂

Was already a little bit afraid that nothing will happen anymore since i’ve been checking the site like once a week and have seen nothing for a long time.

Looking Forward to 0.1.8. Thanks for the continous support

Regards and all the best to you IKARI.

Perfect! Check in on the page once a week – so awesome to see a new update. Looking forward to cheat support, keep up the amazing work.

Thanks for keeping this alive!!! Have you ruled out super FX – guessing if it was possible we would have seen it by now?

The Super FX is still listed on the status page as a to-do for v2.0. So hopefully Ikari just hasn’t gotten around to it yet.

Wowwww!! It seems this new firmware version has fixed all the issues I used to have with MSU1 games! I’m really glad of this! Thank you very much Ikari! You are the best!! 🙂
I’m already looking forward to the next firmware version for even more features and great stuff! 😉

Thanks for your continued work, Ikari.

Thanks Ikari for your great job, fix audio distortion with MSU1 on Road Advanger.

Thank you Ikari.
Nice to see you still in the place after all this time !

I wonder what will you do on 1.8 and more !
Thank you !

Hi, Ikari-san.
I built the SD2SNES from scratch and now I just noticed that my XILINX programmer has only 10 pins 🙁

Do you know if I can program it with a raspberry pi 3?

Thank you!

Can’t wait until SA-1 or Super FX gets implemented but this update fixed my distorted MSU-1 audio. Nice job.

Thanks for all your hard work, Ikari! Will we get a negative MSU-1 boost option at some point by chance? I have rev. H and the MSU1 audio is too loud 🙁

Volume is too loud on revH because the audio packs for SD2SNES were boosted for revE2/F at the time, when volume was much lower than on emulator/Higan.
Now revH brings the volume level on par with Higan so what you need to do is replace your audio packs with the ones made for Higan / revH. You can find most suitable audio packs here: http://www.zeldix.net/t1265-fixing-all-of-the-too-loud-audio-packs-for-good

I’ve recently bought the SD2SNES… And i’ts awasome!!! Thank you very much for your work and hope for future improvement 🙂

Muito obrigado ikari por este novo firmware, e espero que você consiga implementar o suporte ao SA-1 nos futuras FW.

I’m having issues with this version although msu1 is fixed, I’m getting graphical artifacts on main menu screen when scrolling and the clock seconds numbers in bottom right is displaying 4 digits instead on 2. Rolled back to version C which is stable for me.

apologies for late reply, i cant even scroll through the menu far enough to select donkey kong 2, it starts scrolling then it locks up with artifacts. Just like before the clock timer in the seconds it 4 digits at random, the bottom of the screen is also filled with UUUUUUUUUUU all the way across. rev E hardware only apparent with this latest version. Looks like a major menu related issue.

crashed in the menu, cannot even scroll far enough to select dk2 in directory, bootom of menu where button selection indicated in full of “UUUUUUUUUU”, seconds clock is 4 digot with random number. then the whole menu locks up. on hardware rev E.

ikari, just wondering, I know there’s a schedule, and there’s all the complications about GSU, but with the eminence of a completed star fox 2 rom release with the launch of super nes classic edition, it would be really incredible to sd2snes support SuperFX, and play star fox 2 on real snes hardware. Thank you for all the great work so far! Ps.: since sd2snes, my snes is waaaay more active than any other system currently hooked to my television.

Hi Ikari. I am having problems with version 0.1.7e when playing Chrono Trigger. The game hangs, mostly at the start of a battle. The music goes on and it’s almost as if the game is paused, but it cannot be unpaused. I have not tried other games with this build, but I have since then switched back to build 0.1.4 with which I have completed a full run of Chrono Trigger without any issue.

I have done most of a play through on 1.7d and have not run into any issues. I just upgraded to 1.7e and haven’t had a chance to play any Chrono Trigger yet. I can test if you wish.

I found a issue with this firmware, playing Donkey Kong Country a black screen appears randomnly after a few seconds playing in the first level, the music remain, but without image on screen. This same issue happen with older firmwares, but with the 1.7d seems to be more stable and not happen.

So I’m playing through Dragon Quest V, and I’m encountering graphical glitches on the battle screens, nothing too crazy and it’s totally playable but for some reason a few squares are glitching out or just not rendering. At first I thought it was the translation I’m playing but then I tested the Japanese file to see if it had the same problem and sure enough it did. Easy to notice if you just play to the first town’s dungeon and get in a few fights (you might even see it in battles on the way to the first town), it… Read more »

When I disable in-game hooks it actually totally fixes it. I tested a number of battles in different locations and all of their screens loaded up without the flawed squares (which always appeared in the same spot in every battle before).

I hack SD Gundam GX and expand GX’s rom used C0:8000~ .

Hacked GX is played on Higan, kindred,and snes9x.
However cannnot play on sd2snes.

Please apply on hacked GX !

Thank you Mr ikari !

This is GX patch.
http://akiba.geocities.jp/turbo_duo16/ipsx/csGX.zip

Please play and take it !

Mr ikari , thank you for investgating GX !

To use the DSP3 at 60-6f:0000-7fff is maybe impossible.
GX program is everywhere 30-3f:8000-ffff.

I hope that GNEXT hack someday is played on sd2snes !

Hey Guys i got my hands on my sd2snes yesterday. I’m really amazed this thing is the best 🙂 But unfortunally i have a issue. i’ve put the fw on the sd card as described and it boot perfectly. after playing a little chrono trigger and saving the game the sd2snes ain’t boot no more. it stays on black screen after powering the system. i’ve erased the sd card and try it again. if i dont save the game it works perfect. but after saving the sd2snes only boot to the black screen. i have trief differend games but everytime… Read more »

Sounds like an issue with your SD card.
Tried resetting (with the button) before booting? Also, check status of the card with the built-in function.

Also, be sure to buy the original hardware and not the Chinese bootleg version.

Resetting after saving the game, I meant.

iKARI is a financing aid so that you can work quickly on implementing the superFX on the SD2SNES card, I would like to start a Crowdfunding campaign to help and what the plans and deadlines would be if this were possible.

Does every new technology in the new SnesMini help anything?

Did you even consider that he has a family, a job, a life to live. No amount of money is going to buy him more time.

Snes Mini is emulation on Android. How would that help implementing SuperFX in an FPGA?

@Tobias Hellgren
The SNES mini runs on Linux, not Android. Your point is still valid, though. 😉

To all of you who owns a SD2Snes, Super FX will NEVER happen. I purchased my flash cart from Stoneagegamer 3 yrs ago and to this date no work has begun or in progress on FX implementation

Yeah, I’m afraid it’s true.
The problem with single-man-job is he can always drop the project completely, but luckily it is open source so anyone who’s up to the task can help ikari.

There are people who can easily implement SA-1 into the SD2SNES but they are busy doing SNES-on-FPGA of their own.

The commits in megaris fork on GitHub look quite interesting if you look here:
https://github.com/mrehkopf/sd2snes/network
Scroll to the end of the timeline.

I have been following this project since 2009 or 2010, preordered my own in May of 2012 (and it shipped in June of the same year), so 5 1/2 years for me. Yet I’m not whining. See, I had the best flash cart available before SD2SNES (SNES Powerpak), and it used CF cards (so less compatibility with other devices and fewer available card readers), was much slower to load games, had to use chips cannibalized from other games to run DSP-1 games and evade the lockout, and didn’t support CX4/DSP-2/3/4/BS-X games (and others), required you to hold reset in order… Read more »

“To all of you who owns a SD2Snes, Super FX will NEVER happen.”

Hah!
They don’t think it be like it is, but it do.
Super FX on SD2SNES DID happen and it’s awesome. Still on beta v.02, but it’s only in need of tweaks.
Thanks to redguy, the almighty.
http://krikzz.com/forum/index.php?topic=7451.0

I have found that several games (Donkey Kong Country 1-3 and Secret of Evermore) are bugged with the 8bitdo Wireless Controller and don’t register button input (can’t get past intro’s for any title) bug is not present with regular wired controllers. Not sure what exactly is causing the issue as the large majority of games function with no issues whatsoever.

I’ve got the same controllers (8bitdo Snes replicas) and no issues with these games.

Perhaps a PSU issue? Both SD2SNES and the receivers require extra juice.

I had the same problem. Like ikari says, it should be fixed with a firmware update for either the receiver or the controller (I couldn’t say which as I updated both at the same time)!

So, when will the legendary v0.1.8 be born into this world? It would be very cool to get an update, oh, I don’t know around the 7th of this month or sometime there after… no pressure of course… It would just be nice to have a little extra something to look forward to playing on my new little clone console is all…

I noticed there’s some conversation about getting Sufami Turbo games working and I’m wondering if instead of loading two roms every time there could be a mount option where you can take something like the Sufami Turbo bios or slotted BS carts and assign roms to them in a menu. Same goes for the main Satellaview cartridge–the games, which are really memory packs, should be mounted to the actual BS-X bios cartridge and then *that* could be loaded. By doing it this way the mount settings would be saved until the user makes a change and games would work by… Read more »

The Sd2snes combined with the Analogue Super Nt has been awesome. I’m really hoping we see a firmware update that is chip related soon as that is the only weakness with the very stable SNT JB6.5 firmware.

tmk you can just load roms off of an sd card with that system negating the need for sd2snes.

Yes except no expansion chips are supported.

I thought I saw that Game Genie style cheats were added, but I can’t find it anywhere in the options.
Any help would be most appreciated. Thanks!

Cheats are supported but there is no menu for them yet. You can build your own cheat files manually, see the syntax here: https://sd2snes.de/blog/archives/618

Super FX chip support in beta state! Released by redguy: https://krikzz.com/forum/index.php?topic=7451.msg58081#msg58081

And it’s already at v4! Check out the first post: https://krikzz.com/forum/index.php?topic=7451.0 I’ve tried v3 yesterday, thinking it would be buggy and somewhat slow. I was very wrong! I’ve just managed to complete Star Fox 2 (for the first time, btw), and everything works great! Not a single problem, besides some minor difference in speed. I’ve tried more games too, including Winter Gold, Stunt Race FX, Doom and Yoshi Island, and all of them worked great. There are minor problems, like, in game hooks do not work for now, some compatibility issues with PAL games, but that’s it. Even if there’s… Read more »

That’s fantastic news! I hope him and Ikari join forces because this project hasn’t been updated in a while.

Ikari ! Hope that you are doing good ! Please, let us know that you still are working on the SD2SNES Project in the shadows…

Thank you !

Here’s a link to the support forums for Redguy’s SuperFX implementation. https://krikzz.com/forum/index.php?topic=7451.msg58180#msg58180 In it when asked if Ikari will include the feature in the official firmware, Ikari_01 replies: “I definitely will if redguy has no objections 🙂 (Same goes for the usb2snes features btw but I haven’t tried it out yet and I want to make sure it doesn’t compromise any other features of the stock firmware)” Redguy also replies: “I have no problem with the gsu being part of the main code. It could use some cleanup after the bugs are fixed, but otherwise it’s standalone and won’t impact… Read more »

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